Table of contents
WaveringDotsAround
For the MinaCoding Prompt: New Function. I will be coding: WaveringDotsAround with Tixyland & SonicPi. The new functions that I have introduced to my workflow are the following:
Math.imul() : Returns the result of the 32-bit integer multiplication of x and y.
Math.sinh(): Returns the hyperbolic sine of x.
Math.cbrt(): Returns the cube root of x.
Math.hypot(): Returns the square root of the sum of squares of its arguments.
lgamma(x) → [float, -1 or 1]click to toggle source Calculates the logarithmic gamma of x and the sign of gamma of x. (Ruby)
gamma(x) → Float**:** Calculates the gamma function of x.
Video
Design Process
Used the above-mentioned functions in both the audio and visuals
The dots are overlayed sketches done by TixyLand
The sounds are coded in SonicPi using a concept of shadow maths and colour shuffling, where in this case the sounds are made through the values of different reds. As well as their shadow/shuffle counterparts to add variance to the soundscape. So when watching, you are experiencing both red as a colour and a sound. With the addition of new math functions, the shadows have been reimagined
Code
Tixyland
imul(t,y)/(sinh(t/i)+tan(t/y^3)+cos(t/x))/sqrt(i/t) + cbrt(y/t)
SonicPi
#Color +Shadows
#RGB Values + XYZ
#Shadeofred [R,G,B, X, Y, Z]
# Crimson : 157,34,53
# Darkred : 139, 0, 0
# Firebrick : 178,34,34
#shadow length equation is Length = height / tan(angle)
#Creating Arrays
Crimson = [157,34,53,30.5810,16.0422,5.7596]
DarkRed = [139,0,0,10.6475,5.4890,0.4983]
FireBrick = [178,34,34, 19.2209,10.7245,2.5704]
with_fx :ixi_techno do
live_loop :reds do
i = 0
with_fx :whammy, mix: rrand(0.25,0.7) do
use_synth :pretty_bell
play (Crimson[i] + DarkRed[i])/5 ,release: 3
play Crimson[i] ,release: 3
end
with_fx :ping_pong, mix: rrand(0.3,0.75) do
use_synth :chiplead
play (FireBrick[i] + DarkRed[i])/5 ,release: 3, decay: dice(4)
end
sleep [0.5,1,2].choose
if i < 7
i+= 1
end
end
end
live_loop :redshuffle do
CrimsonShuffle = Crimson.shuffle()
DarkRedShuffle = DarkRed.shuffle()
FireBrickShuffle = FireBrick.shuffle()
i = 0
with_fx :ixi_techno , mix: rrand(0.2,0.5) do
use_synth :pretty_bell
play (CrimsonShuffle[i] + DarkRedShuffle[i])/4 ,release: 3
play Math.lgamma(CrimsonShuffle[i]/5 + 2),release: 3
end
with_fx :gverb, amp: dice(4), mix: rrand(0.2,0.6) do
with_fx :ping_pong, mix: rrand(0.3,0.75) do
use_synth :piano
play (FireBrickShuffle[i] + DarkRedShuffle[i])/5 ,release: 3, decay: dice(4)
end
end
sleep [0.5,1,2,Math.cbrt(CrimsonShuffle[i])].choose
if i < 7
i+= 1
end
end
#shadow length component
with_fx :ixi_techno do
live_loop :redsshadow do
i = 0
with_fx :pitch_shift, mix: rrand(0.2,0.3) do
use_synth :piano
play (Crimson[i]/Math.cbrt(70)).abs + (DarkRed[i]/Math.hypot(70,10)).abs/30 - 15,release: 3, sustain: 8
sleep [0.25,0.5,1,2,4].choose
end
if i < 7
i+= 1
end
end
end