WCCC_Mechanism
Various Scrolls & Swipes to Go Through
Published
•2 min read
Swipe&Scrolls
For this week's Creative Code challenge by @sableRaph: “Mechanism”, Swipe&Scrolls contains the different mechanisms known as Scrolling & Swiping. Alot of digital interactions embed these two mechanisms but what if, it was never-ending & Glitchy?
Coded in SonicPi & HydraVideoSynth with additional digital art techniques.
Poetry
Swiping from one page to the next,
Scrolling with the thumb
But some use their Index?
To pause, before exiting
Making sure nothing is missing
As when you scroll past,
There are sometimes no breadcrumbs
To see what you saw last
Video
Code
HydraVideoSynth Various Scrolls & Swipes
osc(1,1,1).colorama([0.1,0.3,0.5,0.7]).scale(() => (mouse.x)/mouse.y).repeat(()=> mouse.y/mouse.x).out()
speed = 0.75
osc(1,1,1).colorama(0.3).scale(() => (mouse.x)/mouse.y).repeat(()=> mouse.y/mouse.x).out()
speed = 0.25
osc(1,[1,0.3,0.2,0.05],[1,0.5,0.25]).colorama(()=> (time % 10)/11 + 0.01).pixelate([500,50,5000],[50,100,250,500,1000]).scale(() => (mouse.x)/mouse.y).repeat(()=> mouse.y/mouse.x).out()
speed = 0.25
osc(1,[1,0.3,0.2,0.05],[1,0.5,0.25]).colorama(()=> (time % 10)/11 + 0.01).pixelate([500,50,5000],[50,100,250,500,1000]).scrollY([0.15,0.05,-0.25].smooth()).scrollX([0.05,-0.25,0.1,0.05,-0.15]).scale(() => (mouse.x)/mouse.y).repeat(()=> mouse.y/mouse.x).out()
speed = 0.25
s0.initScreen()
src(s0).scale(1.20).scrollX([0.5,0.3,0.1,-0.1,0.2,-0.2].smooth()).scrollY([0.5,0.3,0.1,-0.1,0.2,-0.2].smooth()).out()
speed = 0.25
—---
s0.initScreen()
src(s0).scale(1.20).scrollX([0.5,0.3,0.1,-0.1,0.2,-0.2,0.3,0.4,0.5,0.6,-0.5,-0.4,-0.3,-0.2].smooth()).scrollY([0.5,0.3,0.1,-0.1,0.2,-0.2,0.01,0.3,0.4,0.7].smooth()).out()
speed = 0.25
SonicPi
live_loop :swsh do
use_random_seed Time.now.to_i / 5
with_fx :ping_pong, mix: (dice(8) + 1)/9 do
with_fx :echo, decay: dice(6) do
use_bpm [160,320].choose
sample [:perc_swoosh,:perc_swash].choose, rate: [-1,1,0.5,1.2].tick, beat_stretch: dice(4) + 0.1
sleep [8,16,32].choose
end
end
end
live_loop :beat do
use_random_seed Time.now.to_i / 4
with_fx :whammy,mix: [0.1,0.2,0.3,0.4,0.5,0.4,0.3,0.2,0.1].tick do
sample :loop_amen, rate: 0.5, attack: dice(4), decay: dice(2),beat_stretch: 4
sleep [1,2,4,8].choose
end
end
live_loop :beat1 do
use_bpm 60
use_random_seed Time.now.to_i / 4
with_fx :whammy,mix: [0.1,0.2,0.3,0.4,0.5,0.4,0.3,0.2,0.1].tick do
sample :ambi_piano, attack: dice(4), decay: dice(2),beat_stretch: 4, amp: 1
sleep [0.5,1,2].choose
end
end



