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For this challenge, decided to recursion in an Audio sense.
Also being used as the foundational part for theOST Composing Jam #4 as the sounds fits the theme of "Runaway"
The name Sendoff was to represent a game where the protagonist is running away but tells people that they were sent off. Problem with this tale is the entities that made them runaway are still chasing them.
Lurking in the shadows
no matter the path that you chose
don't know where you belong
but the entitles hunting don't care about right or wrong
Funny thing is, you have not seen what is chasing
and that is what makes the heart keep pacing
the body feel it has to still be escaping
What is it that you have taken
for these beings to be lurking in the shadows
Below you will find the code and the Audio created from those code pieces
SendOff 1
#Recursion Challenge
#Aided with https://www.tutorialspoint.com/how-does-recursion-work-in-ruby-programming
live_loop :addition do
# recursion call
def Addition(arr)
return 1 if arr.length == 0
arr[0] + Addition(arr[1..-1])
end
#variables that will be used in the Method Call below
#Dice is a randomizer that functions as a dice roll
a = dice(6)
b = dice(6)
c = dice(6)
d = 2
e = 3
#Calling the Method to aid with sound design
smacks = Addition([a,b,c,d,e])
notes = Addition([a,b,d])
#sound elements
with_fx :flanger do
with_fx :echo do
use_synth [:pretty_bell, :kalimba, :prophet].choose
play notes * 4, attack: dice(6)
end
end
with_fx :vowel do
sample :drum_bass_hard, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
#print out numbers
puts Addition([a,b,c,d,e])
puts notes
sleep [0.25,0.5,1,2].choose
end
IllestPreacha · 2022 - 07 - 10 Recursion SendOff
SendOff 2
#Recursion Challenge
#Aided with https://www.tutorialspoint.com/how-does-recursion-work-in-ruby-programming
live_loop :addition do
# recursion call being the function calling a new sub string
def Addition(arr)
return 1 if arr.length == 0
arr[0] + Addition(arr[1..-1])
end
#variables that will be used in the Method Call below
#Dice is a randomizer that functions as a dice roll
a = dice(6)
b = dice(6)
c = dice(6)
d = 2
e = 3
#Calling the Method to aid with sound design
smacks = Addition([a,b,c,d,e])
notes = Addition([a,b,d])
#sound elements
if notes % 2 == 0
with_fx :flanger, mix: rrand(0.3,0.5) do
with_fx :echo do
use_synth [:pretty_bell, :kalimba, :prophet].choose
play notes * 4, attack: dice(6)
end
end
else
with_fx :whammy, mix: rrand(0.2,0.6) do
with_fx :gverb do
use_synth [:pretty_bell, :kalimba, :prophet].choose
play notes * 4, attack: dice(6)
end
end
end
if smacks > 10
if notes > 8
with_fx :vowel ,voice: dice(4) do
sample :drum_bass_hard, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
else
with_fx :ixi_techno, mix: 0.75 do
sample :drum_bass_soft, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
end
else
if notes > 8
with_fx :vowel do
sample :tabla_ghe1, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
else
with_fx :ixi_techno, mix: 0.75 do
sample :tabla_ghe3, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
end
end
#print out numbers
puts Addition([a,b,c,d,e])
puts notes
sleep [0.25,0.5,1,2].choose
end
IllestPreacha · 2022 - 07 - 10 Recursion SendOff 2
3 Min OST for OST Jam
#Recursion Challenge
#Aided with https://www.tutorialspoint.com/how-does-recursion-work-in-ruby-programming
# 3 Minute Version for the OST Soundtrack
live_loop :addition do
# recursion call being the function calling a new sub string
def Addition(arr)
return 1 if arr.length == 0
arr[0] + Addition(arr[1..-1])
end
#variables that will be used in the Method Call below
#Dice is a randomizer that functions as a dice roll
a = dice(8)
b = dice(8)
c = dice(8)
d = 2
e = 3
#Calling the Method to aid with sound design
smacks = Addition([a,b,c,d,e])
notes = Addition([a,b,d])
#sound elements
if notes % 2 == 0
with_fx :flanger, mix: rrand(0.3,0.5) do
with_fx :echo do
use_synth [:pretty_bell, :kalimba, :prophet].choose
play notes * 4, attack: dice(6), decay: dice(2)
end
end
else
with_fx :whammy, mix: rrand(0.2,0.6) do
with_fx :gverb do
use_synth [:pretty_bell, :kalimba, :prophet].choose
play notes * 4, attack: dice(6), sustain: dice(3)
end
end
end
if smacks > 10
if notes > 8
with_fx :vowel ,voice: dice(4), mix: rrand(0.3,0.8) do
sample :drum_bass_hard, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
else
with_fx :ixi_techno, mix: rrand(0.25,0.75) do
sample :drum_bass_soft, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
end
else
if notes > 8
with_fx :whammy, amp: dice(3) do
sample :tabla_ghe1, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
else
with_fx :ixi_techno, mix: 0.75 do
sample :tabla_ghe3, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
end
end
#print out numbers
puts Addition([a,b,c,d,e])
puts notes
sleep [0.25,0.5,1,2,4].choose
end
IllestPreacha · Send Off - 4 Minute Version - OST Composing Jam #4