WCCChallenge_SwissDesign

WCCChallenge_SwissDesign

Math, Color & Lines

Lines+Colors

For this week's Creative Code Challenge by @sableraph: "Swiss Design”, Lines+Colors is coded in Hydra & SonicPi. It uses linear algebra concepts in both the visuals and audio to make the piece. This is inspired and uses Cramer rule as a focal point.

Colors as Building Blocks

Gabriel Cramer is a swiss mathematician which the rule is named after as it is used in solving systems of linear equations: https://en.wikipedia.org/wiki/Cramer%27s_rule . In addition to this rule, the audiovisual components are controlled by various properties and aspects of matrices (inverse, normal, linear transformations,etc)

This can be seen as the visuals are intersecting color lines and in the audio, colors are grouped into sets to make new colors and connections. Which is then carried on in the composition.

Poem

Colours reflecting
Colours intersecting
Rebuilding with the excerpts
That have joined the intersects
What combinations can be heard?
What information can be unearthed?
What new patterns can be birthed?
Some pleasant and others absurd?

Video

Code

Hydra



var y = prompt("choose between number 0 - 39")

//3 x 3 matrix based on the y prompt
pos = [y*2,y-21,y,y+3,Math.abs(y-7),y+5,y/4, y/5+2, y-14]

a = pos[0]
b = pos[1]
c = pos[2]
d = pos[3]
e = pos[4]
f = pos[5]
g = pos[6]
h = pos[7]
i = pos[8]

//recoding into Matrix Coordinates

A11 = a
A12 = b
A13 = c
A21 = d
A22 = e
A23 = f
A31 = g
A32 = h
A33 = i

//determinant formula
  det_a = a*(e*i - f*h) - b*(d*i - f*g) + c*(d*h - e*g)
  trace = a + e +  i
  normal = Math.sqrt(a*a + b*b + c*c + d*d + e*e + f*f + g*g + h*h +  i*i)

//Adjoint Formula

Adj_a = (A22*A33 - A23*A32) 
Adj_b = -1 * (A12*A33 - A13 * A32)
Adj_c = A12 *A23 - A13*A22
Adj_d = -1 * (A21 * A33 - A23 *A31)
Adj_e = (A11 *A33 - A13 * A31)
Adj_f = -1 * (A11 * A23 - A13 *A21)
Adj_g = (A21 * A32 - A22 *A31)
Adj_h = -1 *(A11 * A32 - A12 *A31)
Adj_i = (A11 *A22 - A12 *A21)

//inverse formula
/*A-1 = (adj A)/(det A)*/

inv_a = Adj_a/det_a
inv_b = Adj_b/det_a
inv_c = Adj_c/det_a
inv_d = Adj_d/det_a
inv_e = Adj_e/det_a
inv_f = Adj_f/det_a
inv_g = Adj_g/det_a
inv_h = Adj_h/det_a
inv_i = Adj_i/det_a



shape(()=> normal/trace,trace/det_a,1)
.scale(0.5,1).colorama()
.color([0.5,2].smooth(1),[0.15,0.35,0.14,1,1.25].smooth(),[0.25,0.5,0.12,0.05,2,4])
.repeat(()=> det_a,trace)
.modulateScale(osc(3,0.5),-0.6)
.add(o0,0.5)
.scale([inv_a/inv_b,inv_c/inv_d].smooth())
.out()

speed = inv_d

SonicPi

#Colors pair 1
Aqua = [0,255,255]
Coral = [255,127,80]

#Colors Pair 2
Lavender = [230, 230, 250]
Gold = [255,215,0]

#Colors Pair 3
MidnightBlue = [25,25,112]
DarkOrange = [255,140,0]

#Colors Pair 4
SlateGray = [112, 128, 144]
Crimson = [220,20,60]


def linear_transform(matrixA,vectorA)

  #this is the first row of the matrix
  row1 = matrixA[0]
  #this is the second row of the matrix
  row2 = matrixA[1]
  #this is the third row of the matrix
  row3 = matrixA[2]

  #this is the first val of the vector
  vec_x = vectorA[0]
  #this is the second val of the vector
  vec_y = vectorA[1]
  #this is the third val of the vector
  vec_z = vectorA[2]


  #this is the first value of the new vector
  vec_x_formed = [row1[0]*vec_x + row1[1]*vec_y + row1[2]*vec_z]
  #this is the second value of the new vector
  vec_y_formed= [row2[0]*vec_x + row2[1]*vec_y + row2[2]*vec_z]
  #this is the third value of the new vector
  vec_z_formed = [row3[0]*vec_x + row3[1]*vec_y + row3[2]*vec_z]

  #new vector
  vec_change = [vec_x_formed[0],vec_y_formed[0],vec_z_formed[0]]


end

def color_det2(loop,row1,row2,spread1,spread2)


  #Cramers Rule with Colors

  x1a = row1[0]
  x2a = row1[1]
  b_a = row1[2]

  x1b = row2[0]
  x2b = row2[1]
  b_b = row2[2]

  #determinant of main matrix [x1a,x2a,x1b,x2b]
  det_a = ((x1a * x2b) - (x2a * x1b)).to_f

  #determinant of main matrix but first column replace by b_a & b_B
  det_b = (b_a * x2b) - (x2a * b_b)

  #determinant of main matrix but second column replace by b_a & b_B
  det_c = (x1a * b_b) - (b_a * x1b)

  #the solving of the above equations

  det_1 = det_b/det_a
  det_2 = det_c/det_a

  puts det_1
  puts det_2

  live_loop loop do
    use_random_seed Time.now.to_i
    with_fx :ping_pong, mix: rrand(0.4,0.65) do
      sample :ambi_choir, rate: det_1,beat_stretch: (det_2).abs, pitch: det_1/det_2 if spread(spread1,spread2).tick
      sleep [(det_1+det_2).abs, (spread1/spread2) + 0.5].choose
    end


    with_fx :echo do
      use_synth :piano
      play det_2/det_1
    end

  end
end

def color_det(loop,row1,row2)


  #Cramers Rule with Colors

  x1a = row1[0]
  x2a = row1[1]
  b_a = row1[2]

  x1b = row2[0]
  x2b = row2[1]
  b_b = row2[2]

  #determinant of main matrix [x1a,x2a,x1b,x2b]
  det_a = ((x1a * x2b) - (x2a * x1b)).to_f

  #determinant of main matrix but first column replace by b_a & b_B
  det_b = (b_a * x2b) - (x2a * b_b)

  #determinant of main matrix but second column replace by b_a & b_B
  det_c = (x1a * b_b) - (b_a * x1b)

  #the solving of the above equations

  det_1 = det_b/det_a
  det_2 = det_c/det_a

  puts det_1
  puts det_2

  sample

  live_loop loop do
    use_random_seed Time.now.to_i
    with_fx :ping_pong, mix: rrand(0.4,0.65) do

      sample [:ambi_choir,:glitch_perc3,:bass_woodsy_c].choose, rate: [det_1,det_2].choose,beat_stretch: [(det_2).abs,(det_1).abs].tick, pitch: [det_1/det_2,det_2/det_1].choose
      sleep (det_1+det_2).abs

      use_synth :piano
      play (det_1/det_2).abs

      with_fx :krush do
        use_synth :prophet
        play (det_2/det_1).abs
      end
    end
  end
end


#this mathematical sections turns the combo of Aqua, Lavender, Gold into Cyber Neon Green
#R,G,B(0,250,40)

color_matrix1 = [Aqua, Lavender, Gold]
first_vector = [1,-1,1]

CyberNeonGreen = linear_transform(color_matrix1,first_vector) #0,250, 40

#this mathematical sections turns the combo of SlateGray, DarkOrange, MidnightBLue into SoftPink
color_matrix2 = [SlateGray, DarkOrange, MidnightBlue]
second_vector = [1,-1,1.75]

SoftPink = linear_transform(color_matrix2,second_vector) #236,115,196


color_matrix3 = [Crimson, SlateGray, Coral]
third_vector = [0.5,1,2]

CucumberIce  = linear_transform(color_matrix3,third_vector) #210,216,160.5 https://icolorpalette.com/color/d2d8a1

#getting the traces
color_mx1_trace = color_matrix1[0][0] + color_matrix1[1][1] + color_matrix2[2][2]
color_mx2_trace = color_matrix2[0][0] + color_matrix2[1][1] + color_matrix2[2][2]
color_mx3_trace = color_matrix3[0][0] + color_matrix3[1][1] + color_matrix3[2][2]


live_loop :ColorBending do
  use_random_seed Time.now.to_i / 2

  with_fx :whammy, mix: 0.25 do
    color_det(:aquaVcoral,Aqua,Coral)
    sleep [0.5,1,4].choose
    color_det(:LavenderVgold, Lavender, Gold)
    sleep [0.5,1,2].choose
    color_det(:MidnightvsOrange,MidnightBlue, DarkOrange)
    sleep 2
    color_det(:GrayvCrimson,SlateGray, Crimson)
    sleep [1,2].choose
  end

  with_fx :hpf do
    with_fx [:wobble,:ping_pong].choose, mix: rrand(0.2,0.6) do
      with_fx [:ping_pong,:vowel].choose,  mix: rrand(0.25,0.75) do
        color_det(:aquaVGold,Aqua,Gold)
        sleep [2,4,8].choose
        color_det(:CrimsonVcoral,Crimson,Coral)
        sleep [2,4,8].choose
        color_det(:LavenderVOrange,DarkOrange, Lavender)
        color_det(:GrayvBlue,SlateGray, MidnightBlue)
      end
    end
  end


  sleep [0.5,1,2,4].choose
end

live_loop :colortwisting do
  with_fx :echo, mix: 0.65 do
    with_fx :ping_pong do
      color_det2(:CybervsSoft,CyberNeonGreen,SoftPink,color_mx1_trace,color_mx2_trace)
      sleep [2,4,8].choose
      color_det2(:IcevsWarmth,SoftPink,CucumberIce,color_mx2_trace,color_mx3_trace)
      sleep [2,4,8].choose
      color_det2(:IcevsCyber,CucumberIce,CyberNeonGreen,color_mx3_trace,color_mx1_trace)
      sleep [3,6,9].choose
    end
  end
  sleep [0.5,1,2].choose
end


#//3 x 3 matrix sound by random numbers between 0  & 30
live_loop :choirflow do
  use_random_seed Time.now.to_i


  y = rrand(0,30)
  puts y

  pos = [y*2,y-21,y,y+3,(y-7).abs,y+5,y/4, y/5+2, y-14]

  a = pos[0]
  b = pos[1]
  c = pos[2]
  d = pos[3]
  e = pos[4]
  f = pos[5]
  g = pos[6]
  h = pos[7]
  i = pos[8]

  #//recoding into Matrix Coordinates

  A11 = a
  A12 = b
  A13 = c
  A21 = d
  A22 = e
  A23 = f
  A31 = g
  A32 = h
  A33 = i


  #//determinant formula
  det_a = a*(e*i - f*h) - b*(d*i - f*g) + c*(d*h - e*g)
  trace = a + e +  i
  normal = Math.sqrt(a*a + b*b + c*c + d*d + e*e + f*f + g*g + h*h +  i*i)

  #//Adjoint Formula

  Adj_a = (A22*A33 - A23*A32)
  Adj_b = -1 * (A12 * A33 - A13 * A32)
  Adj_c = A12 * A23 - A13 * A22
  Adj_d = -1 * (A21 * A33 - A23 * A31)
  Adj_e = (A11 * A33 - A13 * A31)
  Adj_f = -1 * (A11 * A23 - A13 * A21)
  Adj_g = (A21 * A32 - A22 * A31)
  Adj_h = -1 *(A11 * A32 - A12 * A31)
  Adj_i = (A11 * A22 - A12 * A21)

  #inverse formula
  #*A-1 = (adj A)/(det A)*/

  inv_a = Adj_a/det_a
  inv_b = Adj_b/det_a
  inv_c = Adj_c/det_a
  inv_d = Adj_d/det_a
  inv_e = Adj_e/det_a
  inv_f = Adj_f/det_a
  inv_g = Adj_g/det_a
  inv_h = Adj_h/det_a
  inv_i = Adj_i/det_a


  sample :ambi_choir, decay: Adj_a.abs, rate: inv_a
  sample [:ambi_choir,:loop_breakbeat].choose , decay: Adj_b.abs, rate: inv_b
  sample :ambi_choir , decay: Adj_c.abs, rate: inv_c
  sleep [1,2,4,8].choose
  sample [:ambi_choir,:tabla_ghe3].tick , decay: Adj_d.abs, rate: inv_d
  sample :ambi_choir , decay: Adj_e.abs, rate: inv_e
  sample [:ambi_choir,:loop_weirdo].choose , decay: Adj_f.abs, rate: inv_f
  sleep [4,8,16].choose
  puts inv_i

  sleep [0.5,1,2,4].choose

end
live_loop :remix do
  use_random_seed Time.now.to_i/3 #making true random as it goes with the actual time
  puts Time.now.to_i
  with_fx :echo, mix: rrand(0.4,0.8) do
    sample "Line+Color.wav", sustain: dice(10)
  end
  sleep [0.25,0.5,1,2,4].choose
end


live_loop :remix2 do
  use_random_seed Time.now.to_i/3 #making true random as it goes with the actual time
  puts Time.now.to_i
  with_fx [:ping_pong,:whammy,:pitch].choose, mix: rrand(0.1,0.5) do
    sample "Line+Color.wav", rate: rrand(-2,2.4) - 0.1
  end
  sleep [8,16,24].choose
end