WCCChallenge_Nope

WCCChallenge_Nope

Touring of No

TourOfNope

For this week's Creative Code Challenge by @sableraph: "Nope”, TourOfNope is coded in P5JS, Hydra, Locomotion & SonicPi. It uses these languages to convey the concept of Nope, through a digital collage

Process of No

  • This sketch uses words that are synonymous to the word Nope and the word itself in a reflective state via P5Js and a direct state in Locomotion with the word

  • Hydra is used to make the word more prominent through different movements and angles (Aided by OBS and placements)

  • The SonicPi composition is representing the word “Nope” through tempo and sound choices

Poem

Is Pluto still a planet?
The answer is Nope
Do the inhabitants of Mercury 
Know our habits?
There is probably, No Hope
But what if we change the notion?
The motion of this The story
That finds a way to carry into the open
Where we reach beyond our boundaries
Exploring all capabilities and capacities
Where we let the meaning of humanity
Be one that shines, when spoken?
What if that is not a nope
But a beacon of Hope?

Video

Code

P5JS

score = 0
counter = 0

function setup() {
  createCanvas(1920, 1080);

}

answer = ['No','Nope','Nah','Nay','Nooooooo']
prompts = ["Might want to go Faster?", "Do you want to sleep?", "Do you wish to live under the Sea?", "Would you say, Yes?", "When is the Last time you smile?"]

colors = ['blue','red','black','orange','brown','grey','gold','white']

function draw() {
  background(220);
  fill(colors[(counter++)%6])
  stroke(colors[floor(random(0,6))])
  strokeWeight(random(15,35))
  frameRate(1.5)
  textAlign(CENTER)
  textSize(44)
  textSize(199)
  text(answer[floor(random(0,5))],width/2,height/2)
  text("Count of No:",width/2,height/1.2)
  text(score++,width/1.2,height/1.05)
  textAlign(CENTER)
  textSize(50)
  text(prompts[floor(random(0,5))],width/2,height/4)
}

Locomotion

clear {color = 0x6988B5};
point {color = 0x5555A7, x = 0, y = 3};
directional { colour=0xf00f80, intensity = range 0 2 (osc 0.5), z = range 0 17 (osc 0.8), y = 10, x = -6 };

g = \n -> dancer { url="https://raw.githubusercontent.com/IllestPreacha/CreativeDataStuff/97560059901b0af8438c4534a7f06b74837d5e42/3Dmodel/Nope_3d.glb", y = 10,rz = 40*n,x = 7*n + -20, ry = 60*n,lx = range -45 130 (osc 0.45), z= -90,size = 9.75*n + range -6 3 (osc 0.31)};
for [0..6] g;

f = \n -> dancer { url="https://raw.githubusercontent.com/IllestPreacha/CreativeDataStuff/97560059901b0af8438c4534a7f06b74837d5e42/3Dmodel/Nope_3d.glb", y = range 0 7 (osc 1.5) + - 0.125*n,rx = range 0 -30 (osc 0.5) +  90*n, z= -20,rz = 60*n, x = 7*n + -20,lz = range -45 130 (osc 0.45),ly= 90*n,size = 12 + - 0.75*n + range -4 5 (osc 0.25)};
for [0..9] f;

i = \n -> dancer { url="https://raw.githubusercontent.com/IllestPreacha/CreativeDataStuff/97560059901b0af8438c4534a7f06b74837d5e42/3Dmodel/Nope_3d.glb", y = 1,rx = 84*n, z= -20, x = 7*n + -20,lz = range 10 170 (osc 0.45),size = range 2 -2 (osc 1.2) + 5.5 + - 0.25*n,dur = (n * 2)/30 };
for [0..6] i;

Hydra

//Part One

s0.initScreen()
s1.initScreen()

src(s0).repeat([1,2].smooth().fast(0.4),[3,4,5,6].smooth().fast(0.03)).colorama(()=> (time % 40 + 1)/41).luma([0.5,0.4,0.3,0.5]).add(s0).add(src(s1).scale(2)).out(o0)


//Part Two


s0.initScreen()
s1.initScreen()

src(s0).repeat([1,2].smooth().fast(0.4),[3,4,5,6].smooth().fast(0.03)).colorama(()=> (time % 40 + 1)/41).luma([0.5,0.4,0.3,0.5]).mult(s0).mult(src(s1).scale(2)).out(o0)

SonicPi

def Sine_ing(looping,samp1,samp2,samp3)
  use_random_seed Time.now.to_i #making true random as it goes with the actual time
  rangeFul = (-27..27).to_a.shuffle() #shuffling a range of numbers from 0 to 27 into an array
  #setting counters
  i = 0
  j = rangeFul.length()



  #setting the live loop
  live_loop looping do
    use_random_seed Time.now.to_i / 3 #making true random as it goes with the actual time

    with_fx :echo, mix: Math.sin(j).abs do
      with_fx :distortion,mix: Math.sin(i).abs do
        #If the sin makes the number a negative
        if Math.sin(rangeFul[i]) > 0
          sample [samp1,samp3].choose,rate: Math.sin(rangeFul[i]), decay: Math.cbrt(i) * 3
        end
      end
    end


    with_fx :ping_pong, mix: Math.sin(i).abs do
      #If the sin makes the number a positive
      if Math.sin(rangeFul[i]) >  0
        sample [samp2,samp3].choose, beat_stretch: Math.cbrt(rangeFul[i].abs)
      end
    end

    with_fx :ixi_techno, mix: Math.sin(j).abs do
      with_fx :vowel, mix: Math.cos(j).abs do
        #If the sin makes the number 0
        if Math.sin(rangeFul[i]) == 0
          sample [samp1,samp2].choose
        end
      end
    end


    i += 1

    if i >= rangeFul.length()
      i = 0
    end

    j -= 1

    if j <= 0
      j = 0
    end

    sleep [Math.sin(i).abs + 0.25,Math.sin(j).abs + 0.25].choose #to avoid the issue with zero

  end
end


Sine_ing(:SineFul,:misc_cineboom,:misc_crow,:elec_blip)
Sine_ing(:SineFul2,:ambi_dark_woosh,:perc_snap2,:glitch_perc5)
Sine_ing(:SineFul3,:vinyl_hiss,:ambi_haunted_hum,:ambi_piano)
Sine_ing(:SineFul4,:drum_splash_hard,:loop_mehackit2,:misc_crow)
Sine_ing(:SineFul5,:loop_weirdo,:ambi_choir,:mehackit_robot4)