WCCChallenge_Slugs

WCCChallenge_Slugs

Sluggy

WackySlugs

For this week's Creative Code Challenge by @sableraph: "Slugs", WackySlugs is coded in Hydra, Locomotion & SonicPi to Represent a realm full of slugs aiming slowly to reach their destination.

Slug Design

Poem

Sliming Slowly
Sliding only
Repeating this cycle
Completing this angle
At their own pace
At their own speed
In their own Reach
Reaching to what they want to Achieve
A piece of that Fungi
From low tide to high
Completing this angle
Sliding Only
Sliming Slowly

Video

Code

Locomotion

-- setting the background
clear {color = 0x6988B5};
ambient {intensity = 1};
point {color = 0x5555A7, x = 0, y = 3};
directional { colour=0xf00f80, intensity = range 0 2 (osc 0.5), z = range 0 17 (osc 0.8), y = 10, x = -6 };

-- additional lighting
point {x = range 0 17 (osc 0.15), z = range 0 6 (osc 0.35) , intensity = range 8 25 (osc 0.5), color = 0xFFA500};
directional {z = 6, intensity = range 0 10 (osc 0.5), color = 0xff0000};

ambient {intensity = 0.45};

--variables to set up the gltichiness
r2 = step [3,4,5,6] (phase 4 0);
r = step [0.5,2,1,4] (phase 16 0);

-- Slug Evolution
dancer { url="https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff/bd640d1e504f4d14cdc1d6788aa4ab971a2c05f2/3Dmodel/Slug3D.glb", size = 22, x = range -15 15 (osc 0.0015), dur = 2, y= range -10 0 (osc 0.0015), z = -20, rx = range 0 15 (osc 0.25) };
f a n = dancer { url="https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff/bd640d1e504f4d14cdc1d6788aa4ab971a2c05f2/3Dmodel/Slug3D.glb", y = 1, x = -4 + n, z = a * n,ry = range -30 90 (osc 0.5), lz = range -45 130 (osc 3) };

for [0..8] (f 0.5);
for [0..8] (f 1.5);
for [0..8] (f -0.5);


--mushroom floor
for [0..100]  (\n -> dancer {url = "mushy.glb", dur = n*0.5, x = (n)+(-20), y = -4 + osc(1) * sin(n), z = -10, rx = r2 * r2 * r2, ry = 0, rz = 0, size= r});

Hydra

s0.initScreen()

src(s0).blend(src(s0).scale(2)).blend(src(s0).rotate(0.5)).out()

SonicPi


#slug variables : 10 kg and use the 0.08(0.18 miles per hour)  acceleration to get forc
slugforce1 = 0.8047

#slug variables : 14 kg and use the 0.08(0.18 miles per hour)  acceleration to get forc
slugforce2 = 1.1265

#slug variables : 7 kg and use the 0.08(0.18 miles per hour)  acceleration to get forc
slugforce3 = 0.5633


live_loop :voyage do
  with_fx :pitch_shift, pitch: slugforce2, mix: slugforce1 do
    use_random_seed Math.cbrt(Time.now.to_i)
    use_bpm 20
    use_synth :hollow
    with_fx :reverb, mix: slugforce1 do
      play choose([:A4,:C4,:D4,:E4]), attack: rrand_i(4,8), release: dice(6)
      sample :elec_chime, rate: slugforce3, beat_stretch: slugforce3
      sample :elec_chime, rate: slugforce1, pitch: slugforce2
      sleep [1,2,4,8].choose
    end
  end
end


live_loop :voyage2 do
  use_random_seed Math.sqrt(Time.now.to_i)
  use_bpm 20
  use_synth :hollow
  with_fx :reverb, mix: slugforce3 do
    play choose([:A4,:C4,:D4,:E4]), attack: slugforce2, release: rrand(0,slugforce2)
    sleep [1,2,4,8].choose
  end
end


live_loop :sounds do
  use_random_seed Time.now.to_i
  use_bpm 20
  with_fx :ping_pong, mix: slugforce3 do
    sample :ambi_lunar_land, rate: slugforce2
    sample :elec_twang, rate: slugforce2
    sample :ambi_lunar_land, rate: -1 * slugforce2
    sleep [2,4,8,slugforce2].choose
  end
end

live_loop :sounds2 do
  with_fx :distortion, mix: slugforce3 do
    use_random_seed Time.now.to_i * 1.1
    use_bpm 20
    with_fx :ping_pong, mix: slugforce1 do
      sample :ambi_lunar_land, rate: slugforce3
      sample :misc_crow, rate: slugforce2, beat_stretch: slugforce2
      sample :misc_crow, rate: -1 * slugforce1, pitch: slugforce2
      sleep [2,4,8,slugforce2].choose
    end
  end
end