WCCChallenge_Remix

WCCChallenge_Remix

Walking In A Cycle

WalkingInRepetitions

For this week's Creative Code Challenge by @sableraph: Remix, I Coded WalkingInRepetition.

This week's languages are NoiseCraft (noisecraft.app) & SonicPi for the sounds, Hydra for the remixing & P5js as it was used in the original sketch by Oz (@0xozram)

Remix Process

It uses Hydra & NoiseCraft to remix a MinaCoding submission of Oz (@**0xozram) for the Human Prompt by making the characters walk in all directions to a sound design.

Hydra uses the sketch and adds depth by adding layers in various sizes and forms. Then the output is layered to get the sketch more directional. As well as having nighttime/daytime walking sessions.

An oilpaint filter is used to add more texture.

One of the SonicPi Compositions remixes sounds from an ECG reading and manipulates them further to manufacture a soundscape. While the others add more tension in the background through a mixture of vocals (Originally Made for NaPoGenMo) and sound.

Poem

Originally made for NaPoGenMo: https://blog.illestpreacha.com/napowrimo-x-napogenmo-prompt-day-20-repeatedmotions

Repeat as these words are completed
Repeat as these verbs are seated
Completion as it goes through repetition
Motioning as you engage in your seat
Completing from the range to where you move your feet
As your feet repeats to maintain it goals
The goal of your feet to be complete
Complete as a circle and radius
As it was smaller,  previous
But the portal of the circle
Allows the circle to grow within the portal
A portal that is only complete when it increases
Its radius
It repetition of such to maintain its pieces
To contain the peace
As it refrains from pleases
Pleasing the notion that it is complete
As we repeat these words that haven't been at the seat
Wondering what if there is a ceiling to their peak

Video

Orignal Code

P5Js Original by 0xozram:

https://openprocessing.org/sketch/1958482

Remixed/Additional Code

NoiseCraft

Hydra

Visual Effect Grouping

s0.initScreen()

src(s0).modulateScale(src(s0).kaleid(4).repeat(3,3),0.5).diff(s0).modulateRotate(src(s0).scroll(()=> (time % 20 + 1)/40,3),0.3).out(o0)

src(s0).blend(o0).scale(1.1).out(o1)

src(s0).scale(1.1).repeat(2,2).invert(2).out(o2)

src(s0).modulatePixelate(src(s0).blend(osc(1,3,1)).invert(2).luma(0.5).scale(2).repeat(3).color(0.5,1,0.2)).out(o3)

speed = 0.25


render()

Visual Effect Solo


s0.initScreen()

src(s0).modulatePixelate(src(s0).blend(osc(1,3,1)).invert(2).luma(0.5).scale(2).repeat(3).color(0.5,1,0.2)).out()

SonicPi

EEG remixing


live_loop :phase1 do
  with_fx :flanger, amp: 14, mix: [0.1,0.3,0.4].choose do
    use_bpm 48
    with_fx :ping_pong, mix: 0.6 do
      with_fx :echo, mix: 0.6 do
        sample "C:/Rise/HeartbeatRemx.wav" ,pitch: [7,12,17].choose, rate: [0.85,1,0.75].choose
        sleep [(sample_duration "C:/Rise/HeartbeatRemx.wav"),4,8,16].choose
      end
    end
  end
end





live_loop :phase2 do
  use_bpm 48
  with_fx :vowel, amp: 14, mix: [0.1,0.3,0.4].choose do
    with_fx :distortion,distort: 0.75, mix: 0.75 do
      with_fx :hpf do
        sample "C:/Rise/HeartbeatRemx.wav" ,pitch: [11,17].choose,beat_stretch: 3, pitch_stretch: 11, rate: -2 if spread(11,14).tick
        sample "C:/Rise/HeartbeatRemx.wav" ,beat_stretch: 19.5, rate: [1,0.85,1,0.75].choose if spread(5,19).tick
        sleep [(sample_duration "C:/Rise/HeartbeatRemx.wav") / 2,2,4].choose
      end
    end
  end
end





live_loop :phase3 do
  use_bpm 5
  with_fx :whammy, amp: 14, mix: [0.1,0.3,0.4].choose do
    with_fx :ixi_techno, phase: 7, mix: 0.7 do
      with_fx :echo , decay: 2, mix: 0.3 do
        with_fx :ping_pong, mix: 0.7 do
          sample "E:/Rise/ECG/ch13#04.wav" ,beat_stretch: 19.5, rate: [1,0.85,1,0.75].choose if spread(5,19).tick
          sleep [(sample_duration "E:/Rise/ECG/ch13#04.wav") / 8,(sample_duration "E:/Rise/ECG/RyanHR_1#01.wav") / 16,2].choose
        end
      end
    end
  end
end

Background Tension



live_loop :rollback do
  use_random_seed Time.now.to_i #making true random as it goes with the actual time
  puts Time.now.to_i
  with_fx :echo, mix: rrand(0.4,0.8) do
    with_fx [:ping_pong,:flanger,:krush].choose, mix: rrand(0.1,0.9) do
      sample [:drum_bass_hard,:elec_blip,:glitch_robot2,:guit_em9].choose, rate: dice(6) * -1
      sleep [0.5,1,2,3,4].choose
    end
  end
  sleep [0.5,1,2].choose
end

live_loop :rollback2 do
  #making true random as it goes with the actual time
  #then using the Math.cbrt to make it a different seed ratio then the above function
  use_random_seed Math.cbrt(Time.now.to_i)
  puts Time.now.to_i
  with_fx [:echo,:whammy,:ixi_techno].choose, mix: rrand(0.4,0.8) do
    with_fx :ping_pong, mix: rrand(0.1,0.9) do
      sample [:elec_bell,:glitch_perc2,:bd_klub].choose,rate: Math.sqrt(dice(25) + 1)
      sleep [0.5,1,2,3,4].choose
    end
  end
  sleep [0.5,1,2].choose
end


live_loop :rollback3 do
  #making true random as it goes with the actual time
  #then using the Math.cbrt to make it a different seed ratio then the above function
  use_random_seed Math.cbrt(Time.now.to_i) - 2
  puts Time.now.to_i
  with_fx [:echo,:whammy,:ixi_techno].choose, mix: rrand(0.4,0.8) do
    with_fx :ping_pong, mix: rrand(0.1,0.9) do
      sample [:ambi_choir,:ambi_glass_hum,:ambi_dark_woosh,:ambi_glass_rub].choose,rate: Math.sqrt(dice(25) + 1), sustain: dice(4), decay: dice(5)
      sleep [0.5,1,2,3,4].choose
    end
  end
  sleep [0.5,1,2,4].choose
end

Vocals


with_fx :whammy, gain: dice(3), amp: dice(7), mix: [0.5,0.7,0.3].choose do
  # with_fx :echo , mix: 0.4, decay: dice(2) do
  live_audio :foo
end