Table of contents
ShimmeringDepths
For this week's Creative Code Challenge by @sableraph : Refraction We are exploring Refractions Through the Coding Environments: Hydra & SonicPi.
Refracting Time
In this Sketch, Hydra is responsible for the refraction aspects, which consists of
Playing with the depth of artifacts in the image
Having light shimmering and streaking throughout the sketch
At times, getting that colour that occurs on refracts of glasses and other lenses
Audio is Remixed from a previous submission via SonicPi
Poetry
Shimmering
As the waves are impacted
Abstracted and extracted
As the light stays lingering
As some hues are whispering
And others are tinkering
For the light is refracted
Video
Code
Hydra
voronoi(3, 0.1, 3.254)
.rotate(() => time % 0.625, -2, -2.321)
.mask(shape(20, 19.222, 5))
.mask(shape(10, 9.61111, 2.5))
.colorama(()=> (time % 40 + 1)/120)
.modulateRotate(noise(2.397, 1.103, 1.371), 2)
.modulateScale(noise([0.5,2], 2.558, 11.793), 1.723)
.blend(o0)
.blend(o0)
.blend(o0)
.blend(o0)
.blend(o0)
.blend(o0)
.blend(o0)
.out(o0);
speed= 0.5