Gravity&Chaos
For this week's Creative Code Challenge by @sableraph: "Gravity", Gravity&Chaos is coded in Livecodelab , Hydra, & SonicPi to get a first look at intergalactic gravitational pulling and its effects it has on multidimensional space travelling
Gravitational Design
Evoking Chaos & Orbital effects through LiveCodeLab
And adding more texture to that via Hydra, Oil Paint Filter and 360 looks
The audio is coded in SonicPi to represent a wild space ride (with additional filters)
Poetry
Travelling into Multiple Gravitational pulls
Pulling each Direction
Each sector of the Dimensions
From Peaks to Depressions
The pulls get Strong
The pulls Start to become More than a Handful
Multiple Roomfuls, Shelffuls
Becoming more Prominent as the trip Prolongs
Chaotic Bounces Acting like Rallies from Ping Pong
But at the Same T
ime, Rhythmic as a Verse of a Song
Video
Code
LiveCodeLab
colors = [yellow,blue,orange,red,gold,black]
if time % 30 > 18
simpleGradient salmon,colors[time % 6],color((time % 15) * 15, 255 - (5 * time % 18),(time % 85) * 3)
else
simpleGradient yellow,salmon,color((time % 15) * 15, 255 - (5 * time % 18),(time % 85) * 3)
if time % 20.0 > 6.0
animationStyle motionBlur
if time % 30.0 > 15.0
scale (sin(time) + (time % 13.0)/2.0 + 0.1)/4.0
rotate sin(time),Math.pow(time,time%5),sin(time % 6.0 + 1.0)
else
scale Math.cbrt((sin(time) + (time % 13.0)/2.0 + 0.1)/4.0)
rotate Math.sqrt((time),cos(time),sin(time % 6.0 + 1.0)),wave(0.03)
fill blue
noStroke
box 1.0 + sin(wave(0.3)),2.0 * wave(0.05), sin(wave(0.43))
move 1.0,Math.sqrt(time %7.0+2.0),1
fill orange
noStroke
peg 1.0 + sin(wave(0.3)),2.0 * Math.cbrt(wave(0.05)), sin(wave(0.43))
move 2.0,Math.hypot(time %6,Math.cbrt(wave(sin(time%2)))),Math.cbrt(time % 9.0 +1.0)
fill white
noStroke
box 1.0 + sin(wave(0.3)),2.0 * wave(0.05), sin(wave(0.43))
move cos(time),2.0,wave(0.03)
fill red
stroke color(time % 10.0 * 25.0, sin(wave(0.003) * 50.0))
ball 1.0 + sin(wave(0.3)),2.0 * wave(0.05), sin(wave(0.43))
50 times with i
rotate time * 2 + sin(i)
move cos(wave(0.003)),-cos(wave(0.003)) * (time % 12 + 0.1), sin(wave(0.003))
box Math.cbrt(i/50), Math.sqrt(i * wave(0.0003))+2, Math.cbrt(i*wave(0.003))
Hydra
s0.initScreen();
src(s0)
.scale(1.5)
.diff(src(s0)
.rotate([0.393, 1, 2, 3, 1, 0.5], [0.5, 1, 1.5, 2, 1].smooth())
.scale(2.5))
.kaleid([2.5, 1.5, 7.5].smooth())
.modulateKaleid(src(s0)
.add(s0)
.rotate(0.5, 0.5)
.repeat(3, 3), 0.5)
.out();
SonicPi
live_loop :space1 do
use_bpm 12
use_random_seed Math.cbrt(Time.now.to_i)
with_fx [:distortion,:ping_pong].choose, mix: rrand(0.1,0.7) do
with_fx :reverb, mix: 0.5 do
s = synth [:piano, :prophet, :chipbass].choose, amp: rrand(0.5, 1), attack: dice(4) + 1, sustain: dice(5) + 1, release: dice(5) + 2, cutoff_slide: rrand(0, 5), cutoff: rrand(60, 100), pan: rrand(-1, 1)
c = note [:A4, :B4, :C4].choose, sustain: 2
control [s,c].choose
sleep rrand(2, 5)
end
end
end
live_loop :space2 do
use_bpm 20
use_random_seed Math.sqrt(Time.now.to_i)
with_fx :ping_pong, mix: rrand(0.1,0.7) do
with_fx :reverb, mix: 0.5 do
s = synth [:bnoise, :cnoise, :gnoise, :piano, :prophet, :chipbass].choose, amp: rrand(0.5, 1.5), attack: rrand(0, 4), sustain: rrand(0, 2), release: rrand(1, 5)
b = synth [:chiplead,:hollow,:beep].choose, amp: rrand(0.5, 1), attack: rrand(0, 4), sustain: rrand(0, 2), release: rrand(1, 5)
control [s,b].choose, pan: rrand(-1, 1), cutoff: rrand(60, 110)
sleep [0.5,1, rrand(0.5, Math.sqrt(Time.now.to_i) % 5)].choose
end
end
end
live_loop :bell do
use_random_seed (Time.now.to_i)
with_fx [:ixi_techno,:flanger,:ping_pong].choose, mix: rrand(0.2,0.7) do
use_random_seed (Time.now.to_i)
use_bpm [120,80,220].choose
ambi = sample [:perc_bell,:elec_bell,:loop_electric,:ambi_lunar_land].choose, rate: (rrand 0.125,1.85), amp: dice(3) + 1
ambi2 = sample [:ambi_drone,:ambi_glass_hum,:elec_fuzz_tom,:elec_beep].choose,beat_stretch: [1,0.5,0.8].choose, rate: [0.5,0.4,0.3,0.2,0.3,0.4].tick
control [ambi,ambi2].choose, pan: rrand(-1, 1)
sleep rrand(0.2,5)
end
end