Return of The Blobs
For this week's Creative Code challenge : Blobs I decided to have an animated blob coded in Livecodelab with a horror genre type soundtrack coded in SonicPi .
Wanted to get the feeling of monstrous blobs coming back to visit.
As usual, this post contains a poem and the code breakdown of both the audio and visual components
Return of The Blobs Insight
Blobs are blobbing With hopes of their season To perform their treason But is there a way of it stopping? Is there a way of it skipping, Skipping a beat? Or these blobs want to continue their treats As they venture after their formation Into the streets Into the seas Into the streams To gather not only useful information But to keep their blobbing For more blobs to come in And commence their flipping as others prepare to slip in
Visual Code in LivecodeLab
ballDetail 12 animationStyle motionBlur rotate time / 5, time/5, wave(0.003) simpleGradient black, brown, blue scale 0.3 8 + time % 6 times ambientLight 100,75,200, 50 rotate 0, 1, time / 5 move 0.2 * wave(0.003), wave(0.3), 0 3 times rotate 1.2,2,3 peg -2.5,-1.5,-2.5 10 - time % 6 times ambientLight 10,175,100 + (time % 20 * 3), 40 fill yellow stroke yellow rotate 0, time / 5 move 0.2, 0, 0 5 times rotate 1.2,2,3 peg -1.5,-2.5,-1.5 12 - time % 6 times ambientLight 10,175,100 + (time % 20 * 3), 40 fill red stroke red rotate 0, time / 5 move 0.2, 0, 0 5 times rotate 1.2,2,3 peg -1.5,-2.5,-1.5
Audio Code in SonicPi
with_fx :echo, mix: 0.7 do with_fx :ping_pong, mix: 0.55, pre_amp: dice(2) do live_loop :hauntedblob do with_fx :ixi_techno, mix: 0.4, amp: dice(2) do with_fx :hpf, mix: 0.7 do synth [:pretty_bell,:prophet,:chiplead,:chiplead,:pretty_bell].choose play choose( [:E1,:G4,:Ds1, :Bs4 ] ) ,sustain: dice(3),release: dice(2) play [:Ds3,:bs4,:f3].choose ,attack: 1.5 ,delay: 0.5 ,amp: 0.5 sleep [0.25,0.5,1,2,4].choose end end end end end