# WCCChallenge-6+10+5+3

## The challenge was 6 Circles, 10 Lines, 5 Rectangles & 3 Triangles

For this week's Creative Code Challenge by @sableRalph : ** 6 Circles, 10 Lines, 5 Rectangles & 3 Triangles,** I decided to use

**Hydra & Livecodelab**to Represent the

*10 Lines, 5 Rectangles & 3 Triangles.*For the ** 6 Circles,** I used the formula of area and circumference to control the audio output via

**SonicPi Code.**

**Poem**

```
The six circles let their voice be heard
As the lines were finalised their herd
As they were waiting for the rectangles
Waiting for the triangles
10 is larger than eight
But the size of the five
And the addition of the three
Added a difference that couldn't be unseen
In this scene to be
But at this rate
The lines were twice the five
So they began and took the dive
And the instance
That you witness
Shall be occurring live
```

## Video

## Code

### Hydra

```
s0.initScreen()
shape(3,0.5,1.5)
.scale(0.25,0.35)
.color([0.5,2].smooth(1),0.3,0).colorama(()=> (time % 12 + 6)/12)
.repeat(1,3).scrollX([0.1,0.3,-0.3,0,0,0,-0.1,0.1]).scrollY([0.1,-0.2,0.3,-0.4,0.3,0.2,-0.1])
.modulateScale(osc(3,0.5),-0.6)
.blend(s0)
.scale(3)
.out()
speed = 0.5
```

### LiveCodeLab

```
simpleGradient black,white,orange
scale 0.2
time % 4 + 1 times with i //5 rects
rotate wave(0.3),cos(time)
move 0.5,1,2
if time % 30 > 20
rect 3 + (time % 12 + 1)/13,cos(wave(1))+ 3,3 +wave(3)
if time % 30 < 10
rect 3 + (time % 12 + 1)/13,cos(wave(0.3))+ 3,3 +wave(1)
else
rect 3 + (time % 12 + 1)/13,3 +wave(2),3 + cos(wave(2))
2 times //10 lines
move sin(time % 6), cos(wave(0.003))
line 22,wave(0.03)*12,4
```

### SonicPi

```
#using 6 circles to make the sound
def circles1(radius,loop)
circumference = 2 * Math::PI * radius
area = Math::PI * (radius ** 2)
live_loop loop do
with_fx :ping_pong,mix: 0.75 do
with_fx :gverb, damp: 0.5 do
use_synth :piano
play circumference, decay: rrand(1,4), amp: 2
sample :ambi_drone, beat_stretch: area / 80,amp: dice(10)
end
end
sleep [0.25,0.5,1,2,4,8].choose
end
end
def circles2(radius,loop)
circumference = 2 * Math::PI * radius
area = Math::PI * (radius ** 2)
live_loop loop do
with_fx :ixi_techno,mix: 0.75 do
with_fx :vowel, voice: dice(3) + 1 do
use_synth :chipbass
play circumference, sustain: dice(3), amp: 2
sample :tabla_ghe2, rate: area / 100, attack: dice(5), amp: dice(10)
end
end
sleep [0.25,0.5,1,2,4,8].choose
end
end
circles1(7,:circle1)
circles2(8,:circle2)
circles2(9,:circle3)
circles1(10,:circle4)
circles2(11,:circle5)
circles1(12,:circle6)
```

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