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WCCC_Earth2

More Beneath The Surface Exploration

Updated
2 min read
WCCC_Earth2

LayerBeneathEarth2

For the Creative Code challenge by @sableRaph: “Earth”, The first time around had LayersBeneathEarth coded in PuzzleScript, Hydra & LiveCodeLab. For LayerBeneathEarth2, I have added a Locomotion component to the voyager perspective.

The LayersBeneathEarth Series follows a Voyager’s journey through the various layers beneath the Earth. Entering a dungeon that seems to never end and is constantly changing. This is done through the game engine: PuzzleScript , the effects of Hydra and the 3d audiovisual components of LiveCodeLab & Locomotion. While also having earthy colors in the visual concepts.

Poem

Voyaging to the Layers
Senses have to adjust
Below the Depths of the Craters
Nothing to impress
As the goal
Is simple
Clearing the levels
Regardless of the elements
The pivots,
Incurred through the found metals
What these Layers Hold?

Video

Code

Original Snippet: https://blog.illestpreacha.com/wcccearth

Locomotion

-- Scene Setup
dancer { url = "test_proto_nograss.glb", size = range 0.35 4 (osc 0.0075)};
dancer { url = "test_proto_nograss.glb", size = range -2.35 4 (osc 0.0075)};
dancer { url = "test_proto_nograss.glb", size = range -2.35 2 (osc 0.0075)};
dancer { url = "Garden.glb", size = range 0.35 4 (osc 0.0175)};
dancer { url = "Garden.glb", size = range 1 6 (osc 0.0175), z = 13};
dancer { url = "Garden.glb", size = range 2 8 (osc 0.0175), z = 14};

HydraVideoSynth

s0.initScreen()

src(s0).color(0.588,0.294,0).luma([0.15,0.005,0.01].smooth()).brightness(0.1).scale(0.75).out()

WCCChallenge

Part 30 of 50

Submissions to the WCCChallenge

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