AstroBattleShips
For this week's Creative Code Challenge by @sableraph: " Classic Boardgames, AstroBattleShips takes Python, Locomotion & SonicPi Code with Digital Media to reimagine the game, Battleship as an intergalactic game.
Imagination Stage
This is done by using a modified version of Battleship that uses mines and having the layout of the board code in Python. The dark blue represents the mines while the lighter blue represents the ships.
In SonicPi, the sounds that are drum-like represent a mine being located while the beeps are for the ships. The overall ambience sound is the open water on the board.
By using 360 alongside some filters, a sci-fi representation can be seen of how board games can be played in a futuristic realm. WIth Locomotion to add actual ships.
Poetry
Where are they located?
How have they been Created?
Will this lead to a feeling frustration
As there is no instruction,
And needs a bit of intuition?
Video
Images of the Boards
Code
Python
#battleship is a 10 x 10 board game, for the purpose of this, we will be arranging various new classes of ships
import numpy as np
import seaborn as sns #using the data viz component as a board
import matplotlib.pylab as plt
def battle():
#using the 0 & 1 to represent a ship versus the ocean and having a weighted value of 0.8 for ocean, 0.18 for boats and 0.02 for mines
boats = [0,1,2]
prob = [0.78, 0.18,0.04]
#by adding the (10,10) instead of 5, able to make an array with the weighted values
shipyard2 = np.random.choice(boats, (10,10), p=prob)
return shipyard2
def plotting(x):
letters = ['A','B','C','D','E','F','G','H','I','J'] #set for the columns
uniform_data = x
ax = sns.heatmap(uniform_data, linewidth=0.5,cmap="Blues") #changing it to blue for ocean representation
ax.set_xticklabels(letters) #setting the ticks of the x axis to letters
plt.show()
return x #to produce array that will be used in sonicpi
plotting(battle())
SonicPi
#5 different battle ship boards with the mine versions
use_random_seed Time.now.to_i
shipyard1 = [[0, 0, 0, 1, 0, 0, 1, 0, 1, 1],
[1, 0, 0, 0, 0, 1, 1, 0, 0, 0],
[1, 0, 0, 0, 0, 1, 1, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[1, 2, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 2, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 1, 0],
[0, 0, 0, 1, 0, 0, 0, 0, 1, 0],
[0, 0, 0, 0, 0, 0, 1, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 1, 0, 0, 0]]
shipyard2 = [[2, 1, 0, 0, 0, 0, 0, 0, 0, 1],
[0, 0, 0, 0, 0, 1, 0, 0, 0, 0],
[0, 0, 1, 0, 0, 1, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
[0, 0, 0, 0, 0, 0, 0, 0, 1, 0],
[2, 0, 0, 1, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 1, 0, 0, 0, 1, 0, 1, 0, 0],
[0, 0, 1, 0, 0, 0, 0, 0, 1, 0],
[0, 0, 0, 0, 0, 1, 0, 1, 0, 0]]
shipyard3 = [[0, 0, 0, 0, 1, 1, 0, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 1, 1, 0, 0],
[0, 1, 0, 1, 1, 0, 0, 0, 1, 0],
[1, 0, 0, 0, 1, 0, 0, 0, 0, 0],
[0, 0, 2, 0, 0, 0, 0, 1, 1, 0],
[0, 0, 1, 0, 0, 2, 0, 1, 0, 0],
[2, 2, 2, 0, 1, 2, 0, 0, 0, 0],
[0, 1, 0, 1, 0, 0, 0, 0, 0, 0],
[0, 1, 0, 0, 0, 1, 2, 0, 1, 0],
[0, 0, 0, 0, 0, 0, 0, 1, 2, 0]]
shipyard4 = [[1, 0, 1, 0, 0, 0, 0, 0, 2, 0],
[0, 0, 0, 1, 0, 0, 0, 0, 1, 0],
[0, 0, 0, 1, 0, 0, 0, 0, 0, 2],
[2, 0, 2, 0, 0, 0, 0, 0, 0, 0],
[0, 1, 1, 0, 0, 0, 1, 0, 0, 0],
[0, 1, 0, 0, 0, 0, 0, 1, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 1, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 2, 0, 0, 0],
[0, 0, 0, 2, 0, 0, 0, 0, 0, 0]]
shipyard5 = [[2, 0, 0, 0, 1, 0, 0, 0, 1, 2],
[0, 0, 0, 0, 0, 0, 1, 1, 0, 0],
[1, 0, 0, 1, 0, 0, 0, 0, 1, 0],
[1, 0, 0, 2, 1, 1, 0, 0, 0, 0],
[0, 1, 0, 1, 0, 0, 0, 0, 0, 2],
[0, 0, 0, 0, 0, 0, 0, 0, 2, 1],
[0, 0, 0, 0, 0, 0, 1, 0, 0, 2],
[0, 0, 0, 0, 0, 1, 0, 0, 1, 0],
[1, 0, 0, 0, 0, 1, 1, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]
def sonification(shipyard,looping,sampling)
live_loop looping do
#iterating the 2d arrays
for i in (0...shipyard.size) #overall size of range
for j in (0...shipyard[i].length) #overall length of the arrays
if shipyard[i][j] == 2 #play every value
with_fx :ixi_techno do
with_fx :echo, mix: rrand(0.4,0.8) do
sample [:loop_safari,:tabla_ghe4].choose, amp: 6, beat_stretch: dice(4)
end
end
elsif shipyard[i][j] == 1
with_fx :ping_pong, mix: rrand(0.4,0.8) do
sample [:elec_blip,:elec_blip2,:elec_bong].choose, amp: 4, decay: 4
end
else
with_fx [:ping_pong,:flanger,:whammy].choose, amp: 1, mix: rrand(0.4,0.8) do
sample sampling
end
end
sleep [0.75,1,1.5].choose #pause in between each spawn, replicating the different thinking processes
end
end
end
end
sonification(shipyard5,:yard5,:ambi_glass_hum)
sonification(shipyard4,:yard4,:ambi_glass_rub)
sonification(shipyard3,:yard3,:ambi_piano)
sonification(shipyard2,:yard2,:ambi_glass_hum)
sonification(shipyard1,:yard1,:ambi_piano)
Locomotion
c = hsv (step [0,1/3,2/3] (phase 1 0)) 1 (range 0.5 1 (osc 0.25));
point {color = c, x = 0, y = range -3 3 (osc 2), z = 4};
directional { colour=0xf00f80, intensity = range 0 2 (osc 0.5), z = range 0 17 (osc 1), y = 10, x = range -6 6 (osc 1.4) };
directional { colour=0xf00f80, intensity = range 0 2 (osc 0.5), z = range 0 17 (osc 0.8), y = 10, x = -6 };
ambient { intensity = range 0.5 10.5 (osc 0.75) };
b n = dancer {url = "https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff/004a835d7dd8c0ffac55e17b21d14a1ac6511938/3Dmodel/Ships3.glb",
size = ((n +8)/5)/5 + range 0 3 (osc 0.24),y = range 4 -4 (osc 0.15), ly = range (-10) 0 (in 10), lz = range (-10) 0.5 (in 20), lx = range -10 35 (osc 0.0135),
x = 0 + (n/5 + 1) + range -4 4 (osc 0.25), z = range -5 5 (phase 1 (n/50) * 2 + (-2)), rx = n * 23.7,dur = 0.5};
for [0..15] b;
dancer { url = "https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff/004a835d7dd8c0ffac55e17b21d14a1ac6511938/3Dmodel/Ships3.glb", animation = [15,1,17,1,21,1],size = range 0.25 12.15 (osc 0.17), ry = range - 90 90(osc 0.25), z = -3, ly = range -180 180 (osc 2)};
--Glitchy Droid More
r2 = step [3,4,5,6] (phase 4 0);
r = step [0.5,2,1,4] (phase 16 0);
for [0..10] (\n -> dancer {url = "https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff/004a835d7dd8c0ffac55e17b21d14a1ac6511938/3Dmodel/Ships3.glb", dur = n*0.5, x = (n)+(-20), y = -4 + osc(1) * sin(n), z = -10, rx = r2 * r2 * r2, ry = 0, rz = 0, size= r*3});
dancer{url = "https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff/004a835d7dd8c0ffac55e17b21d14a1ac6511938/3Dmodel/Ships3.glb",x = range 5 -5 (osc 1), rx = range 5 -5 (osc 0.5)}; -- 15 words
dancer{url = "https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff/004a835d7dd8c0ffac55e17b21d14a1ac6511938/3Dmodel/Ships2.glb",y = range 5 -5 (osc 0.25), animation = [2 ,1, 3,1], rz = 17}; -- 16 words
dancer{url = "https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff/004a835d7dd8c0ffac55e17b21d14a1ac6511938/3Dmodel/Ships2.glb",z = range 5 -5 (osc 0.15), rx = range 5 -5 (osc 1)}; -- 15 words