WCCC_Almost
Near Symmetrical Balance
Updated
•1 min read
AlmostMatched
For this week's Creative Code challenge by @sableRaph: “Almost”, AlmostMatched coded in HydraVideoSynth & SonicPi with the sketch being layered in a near Symmetrical way.
Poem
Almost
Nearly & Barely
On the Symmetrical Coast
Attempted to be on the even Post
Nearly & Barely
Almost
Video
Code
HydraVideoSynth
noise([5.97,0.99,3.03].fast(0.04),1.97,3.01).scale(1.95).kaleid([3.05,3.97,4.05].smooth().fast(0.05)).
luma(0.55).colorama([0.1,0.2,0.9,0.4].smooth()).repeat([2.01,1.93].fast(0.05),[1.97,0.94].smooth()).
scrollX(-0.015).out(o1)
src(o1).blend(src(o1).scale([0.96,1.01,1.04].smooth()).diff(osc(1.01,0.95,0.93))).
add(src(o1).scale(1.03)).blend(src(o1).scale(0.97)).blend(src(o1).scale(1.05).
repeat(1.01,0.97)).out()
speed = 0.235
SonicPi
#using 6 circles to make the sound
def circles1(radius,loop)
circumference = 2 * Math::PI * radius
area = Math::PI * (radius ** 2)
live_loop loop do
with_fx :ping_pong,mix: 0.75 do
with_fx :gverb, damp: 0.5 do
use_synth :piano
play circumference, decay: rrand(1,4), amp: 2
sample :ambi_drone, beat_stretch: area / 80,amp: dice(10)
end
end
sleep [0.25,0.5,1,2,4,8].choose
end
end
def circles2(radius,loop)
circumference = 2 * Math::PI * radius
area = Math::PI * (radius ** 2)
live_loop loop do
with_fx :ixi_techno,mix: 0.75 do
with_fx :vowel, voice: dice(3) + 1 do
use_synth :chipbass
play circumference, sustain: dice(3), amp: 2
sample :tabla_ghe2, rate: area / 100, attack: dice(5), amp: dice(10)
end
end
sleep [0.25,0.5,1,2,4,8].choose
end
end
circles1(7,:circle1)
circles2(8,:circle2)
circles2(9,:circle3)
circles1(10,:circle4)
circles2(11,:circle5)
circles1(12,:circle6)




