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WCCC_Fluids

Fluidity in all forms

Updated
2 min read
WCCC_Fluids

Fluidality

For this week's Creative Code Challenge by @sableraph: "Fluid”, Fluidality coded from HydraVideoSynth, LiveCodeLab & SonicPi explores the fluidity of Form, the fluidity of tempo,  the Geometry that encompasses Fluid and The fluidity of digital art and creative coding to tell a story of a world that has yet to be built.

Poem

Fluidity in the Tempo
Fludity as the visuals Roll
Into their passage in this story
As they morph and rotate
And their shapes, relocate
Sometimes in Flurries as they Hurry
To take form
As there is no standard for norm
As  it can be fast
As It can be slow
The Fluidality is Future, Present and Past

Video

https://youtu.be/tAaZWfHpd5o

Code

HydraVideoSynth


osc(1,2,3).modulateRotate(noise(1,3,3).colorama(0.5).rotate(()=> ((time % 30) * 5))).luma(0.4).scale(0.475).colorama([0.5,0.3,0.1,0.3,0.5].smooth()).repeat(()=> (time % 30)/11,()=> (time % 30)/17).modulateScale(noise(1,2,1).repeat(()=> (time % 10 + 1)/6,(time % 12 + 1)/7.5)).out()

speed = 0.144

LiveCodeLab Audio

bpm 65

play 'tranceKick'  ,'-x-x ---x x--xx  x --xx'
play "cosmos"  ,'--x- --xx- --x- ---xx---x'
play "glass"  ,'--x- -xx- --x- -xx-'
play "hiss" + int(random 3) ,'x-x-x-xx--xxx--xxxx--xxx-xx-x'
play "penta" + int(random 16) ,'x-x--xx---xxx-x--x--x'
play "ride"  ,'--x- ---- --x- ----'
play "tense" + int(random 6) ,'xx--x---xxx---x--x---x'

SonicPi


def sounding(radius,looping,sound,timer,timer2)
  
  
  
  
  live_loop looping do
    use_bpm radius * 9
    use_random_seed Time.now.to_i/timer
    with_fx :ping_pong, mix: [0.1,0.8,0.3,0.5,0.25].choose do
      with_fx [:flanger,:whammy].tick, mix: [0.2,0.15,0.32,0.5,0.1,0.7].choose do
        use_random_seed Time.now.to_i/ timer % 17
        sample sound.choose, beat_stretch: [2,3,4].choose, pitch: timer2 if spread(19,24).tick
        sleep [1,2,4,8].choose
      end
    end
  end
  
end



#sonicarrangements
sounding(7,:loop1,[:ambi_piano,:arovane_beat_a],1,4)
sounding(8,:loop2,[:misc_cineboom, :arovane_beat_e],2,3)
sounding(9,:loop3,[:ride_tri,:elec_twang,:arovane_beat_c],4,2)
sounding(19,:loop4,[:ride_via,:ambi_haunted_hum,:tabla_dhec ],2.5,1.5)

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