Today's remix will be the following code snippet provided from the @iamnotsonicpi bot
use_random_seed 600
— iamnotsonicpi (@iamnotsonicpi) September 23, 2022
live_loop :Remenchuk do
with_fx :octaver do
play :C3 ,delay: 2 ,sustain: 6
sleep 0.25
end
end
# Run this in #SonicPi - get it at https://t.co/YzinCTcTP8
First Remix
Adding the Ping Pong FX and changing the mix levels from the original Octaver FX
Added two synths (Pretty Bell & Dark Ambience)
Been a while since I have used the play_pattern_timed function, so decided to implement it alongside some choose & dice actions
with_fx :ping_pong do
live_loop :Rem do
with_fx :octaver, mix: 0.3 do
synth [:pretty_bell,:dark_ambience].choose
play_pattern_timed scale(:c3, :major), 2.825, release: dice(2)
sleep [0.5,1,2].choose
end
end
end
Second Remix
- Trying out the same sonic structure but with different effects and slight timing changes
live_loop :Rem do
with_fx :vowel, mix: rrand(0.1,0.9) do
with_fx :octaver, mix: 0.3 do
synth [:pretty_bell,:dark_ambience,:blade].choose
play_pattern_timed scale(:c3, :major), 1.325, release: dice(2)
sleep [0.5,1,2].choose
end
end
end
live_loop :Rem2 do
with_fx :ping_pong, mix: rrand(0.1,0.9) do
with_fx :ixi_techno, mix: 0.5 do
synth [:pretty_bell,:dark_ambience,:blade].choose
play_pattern_timed scale(:a3, :minor_pentatonic), 1.325, release: dice(3)
sleep [0.5,1,2].choose
end
end
end