MInaCoding2024_AnotherPlace

MInaCoding2024_AnotherPlace

Block Based Coding

OctoRealm

For the 15th day of MinaCoding2024 : "Another Place" ,Octorealm is coded through Octostudio (https://octostudio.org/en/) and Hydra. Decided to code in a mobile environment that I haven’t visited yet, so I consider this as “Another Place”.

SonicPi was used for the sound to reflect the glitch effects made in Hydra.

Poetry

The image  re-Creates
It enhances and elevates
What aspect of these visuals can you relate ?
What elements of glitch do you wish to erase?
What aspects do you wish to integrate?

Video

Code

OctoStudio

Hydra

s0.initScreen()

src(s0).modulateScale(noise(3,1,1).kaleid([3,4,2].smooth())).out()
s0.initScreen()

src(s0).modulateScale(osc(3,1,1).kaleid([3,4,2].smooth()).out()

SonicPi

#late night thriller Soundscape

Effects = ring(:flanger, :ixi_techno,:gverb,:echo , :reverb,:echo, :compresser)


live_loop :chills do
  12.times do
    with_fx Effects.tick do
      use_synth :pretty_bell
      play choose([:A4,:B4, :Cs5, 45, 72]), attack: 0.4, release: 0.24
      sleep 1
    end
    sleep 0.25
  end
  sleep 0.5
end


live_loop :Dramatic do
  12.times do
    with_fx Effects.reverse do
      use_bpm choose([20,40,60])
      use_synth :prophet
      play choose([:F4,:B4, :Ds5, 24, 2, 1]), attack: 0.34, release: 0.24
      sleep 1
    end
    sleep 0.25
  end
  sleep 0.5
end

live_loop :Deeper do
  12.times do
    with_fx Effects.shuffle.tick do
      use_bpm 40
      use_synth choose([:supersaw,:dark_ambience])
      play choose([:F4,:B4, :Ds5]), attack: 0.7, release: 0.324
      sleep 1
    end
    sleep 0.25
  end
  sleep 0.5
end