DisOrderingGrids
The prompt for Genuary 2026 Day 16 is “Order & DisOrder”.
DisOrderingGrids uses a previously composed track(coded in SonicPi & Python): GridToNoise as the Ordered Property and takes its Remix: GridToNoiseToSound as the disorder. Where the sounds represent how small changes can drastically affect the data and the connotations around it
Audio
DisOrdering Grids
IllestPreacha · DisOrderingGrids
Poem
Order
Order is not Only seen
But can be heard
Along the pace
Along the Tone
Of what is shown
In this pace
As these words
Appear on the scene
As Order is not only seen
DisOrder
Disorder
Doesn't always mean chaos
But a numerical seance
What is it that feel abrupt
What is that it inrreupts
Disorder doesn't always mean chaos
Listening Design
- DisOrderingGrids takes the sonifications of the Grids and gives the listener a choice to experience the duality of the perception of Order and Disorder throughout the composition. It breaks itself down by switching between the Order and Disorder in the following Intervals:
| Timing | Intervals | Structure |
| 0-60 | 30 Seconds | Order then Disorder |
| 60-90 | 15 Seconds | Order then Disorder |
| 90-108 | 9 Seconds | Order then Disorder |
| 108-167 | 59 Seconds | Order and Disorder |
The Two Components
GridToNoise (Ordered)
IllestPreacha · GridToNoise
GridToNoiseToSound (DisOrdered)
IllestPreacha · GridToNoiseToSound
Ordered Code
DataSets
shipyard1 = [[ 7, 2, 8, 6, 4, 11, 6, 7, 11, 7, 10, 10, 10, 5, 11, 7],
[ 5, 5, 10, 8, 1, 4, 10, 11, 10, 11, 6, 10, 11, 10, 2, 4],
[11, 1, 8, 9, 10, 7, 10, 10, 5, 10, 9, 6, 6, 1, 9, 11],
[10, 8, 10, 6, 11, 1, 5, 9, 6, 1, 10, 4, 10, 7, 10, 7],
[10, 8, 10, 10, 7, 4, 1, 9, 11, 9, 10, 2, 7, 10, 8, 5],
[10, 8, 10, 9, 10, 8, 8, 9, 10, 11, 8, 3, 10, 5, 10, 8],
[ 2, 3, 5, 10, 7, 9, 11, 6, 6, 6, 3, 10, 7, 6, 10, 3],
[ 9, 11, 9, 9, 10, 11, 11, 10, 11, 7, 10, 10, 7, 6, 8, 6],
[11, 4, 6, 7, 11, 10, 5, 6, 6, 11, 0, 9, 8, 10, 11, 9],
[ 4, 7, 11, 6, 7, 9, 11, 9, 1, 9, 8, 11, 3, 9, 6, 8],
[ 3, 11, 3, 10, 7, 9, 10, 4, 0, 7, 6, 11, 2, 8, 10, 11],
[ 7, 6, 10, 1, 11, 2, 3, 10, 6, 8, 4, 11, 3, 8, 8, 6],
[ 4, 2, 1, 11, 1, 11, 11, 8, 6, 10, 8, 10, 1, 10, 4, 10],
[ 8, 6, 8, 3, 5, 10, 9, 2, 10, 11, 7, 6, 10, 11, 11, 9],
[ 8, 7, 11, 10, 1, 10, 8, 10, 4, 9, 10, 3, 7, 11, 7, 4],
[ 8, 8, 10, 5, 9, 0, 2, 10, 9, 5, 0, 10, 6, 0, 10, 11]]
shipyard2 = [[ 8, 10, 7, 6, 4, 7, 10, 1, 5, 8, 10, 9, 6, 9, 10, 5],
[11, 3, 8, 10, 8, 10, 4, 7, 10, 7, 10, 7, 10, 10, 10, 10],
[ 7, 5, 7, 10, 7, 7, 8, 10, 10, 3, 6, 10, 11, 6, 6, 9],
[10, 11, 6, 10, 9, 11, 11, 2, 4, 9, 9, 2, 8, 1, 11, 1],
[11, 9, 10, 11, 9, 9, 7, 2, 6, 9, 10, 11, 9, 9, 0, 11],
[ 8, 6, 9, 9, 10, 4, 6, 10, 7, 4, 9, 11, 4, 8, 6, 7],
[11, 6, 6, 4, 10, 2, 6, 4, 7, 2, 7, 9, 10, 10, 10, 9],
[ 8, 0, 11, 8, 1, 11, 5, 7, 10, 7, 7, 5, 11, 0, 10, 1],
[10, 8, 1, 5, 10, 7, 8, 7, 11, 4, 2, 4, 2, 10, 8, 10],
[ 1, 11, 2, 5, 7, 11, 11, 2, 7, 3, 6, 10, 8, 8, 10, 4],
[ 6, 10, 6, 6, 10, 2, 9, 5, 8, 6, 8, 10, 1, 11, 10, 6],
[ 9, 7, 9, 4, 1, 6, 6, 7, 8, 9, 10, 11, 6, 6, 10, 8],
[ 9, 3, 10, 7, 0, 11, 10, 5, 11, 11, 9, 7, 8, 10, 10, 0],
[ 2, 11, 6, 10, 9, 7, 1, 10, 7, 0, 0, 9, 7, 8, 3, 8],
[ 3, 9, 5, 10, 2, 7, 4, 6, 2, 1, 4, 5, 6, 3, 10, 7],
[ 4, 10, 6, 9, 7, 10, 6, 4, 11, 5, 4, 3, 8, 10, 9, 6]]
shipyard3 = [[10, 11, 6, 7, 8, 6, 6, 4, 10, 11, 2, 2, 2, 10, 6, 10],
[ 2, 10, 7, 10, 8, 7, 10, 1, 8, 3, 11, 7, 8, 5, 10, 7],
[ 9, 10, 6, 9, 8, 0, 8, 11, 3, 6, 4, 10, 5, 11, 8, 2],
[ 7, 7, 3, 6, 11, 6, 3, 10, 7, 7, 8, 7, 6, 8, 11, 3],
[ 9, 10, 10, 9, 10, 10, 10, 6, 8, 5, 10, 8, 11, 6, 2, 11],
[10, 10, 2, 10, 7, 5, 5, 6, 7, 9, 5, 10, 11, 7, 9, 10],
[ 7, 10, 10, 10, 9, 10, 6, 10, 2, 11, 8, 8, 7, 10, 1, 8],
[11, 10, 11, 10, 8, 10, 8, 9, 10, 10, 10, 10, 10, 2, 0, 3],
[10, 11, 7, 8, 10, 11, 7, 4, 11, 8, 2, 2, 10, 1, 1, 4],
[ 5, 6, 11, 10, 2, 1, 6, 5, 7, 2, 8, 8, 8, 6, 5, 4],
[10, 8, 4, 3, 10, 7, 11, 6, 8, 5, 5, 8, 9, 7, 7, 10],
[ 7, 11, 11, 2, 9, 3, 9, 8, 9, 11, 7, 6, 11, 11, 4, 2],
[ 6, 10, 9, 11, 4, 11, 8, 3, 4, 8, 11, 7, 11, 6, 3, 8],
[ 9, 8, 4, 4, 11, 8, 8, 10, 11, 9, 3, 10, 11, 10, 7, 6],
[ 4, 5, 9, 4, 1, 7, 10, 5, 10, 6, 11, 11, 0, 0, 8, 7],
[ 6, 10, 10, 11, 10, 0, 10, 2, 6, 0, 0, 6, 10, 9, 9, 8]]
shipyard4 = [[10, 10, 6, 8, 9, 7, 6, 9, 11, 4, 6, 3, 3, 2, 6, 10],
[ 1, 11, 11, 9, 5, 6, 8, 1, 10, 7, 3, 3, 10, 11, 10, 5],
[ 3, 10, 4, 10, 10, 7, 6, 8, 7, 1, 11, 2, 7, 10, 4, 10],
[ 3, 10, 6, 7, 8, 6, 1, 7, 8, 7, 6, 8, 4, 7, 6, 11],
[ 9, 10, 9, 11, 10, 8, 7, 4, 5, 11, 11, 3, 9, 7, 10, 7],
[ 3, 8, 7, 8, 10, 10, 3, 5, 9, 8, 8, 6, 7, 7, 10, 10],
[ 3, 8, 1, 2, 7, 4, 9, 7, 2, 10, 3, 6, 0, 1, 10, 7],
[10, 5, 11, 3, 5, 6, 10, 6, 8, 8, 6, 8, 7, 3, 4, 7],
[ 7, 8, 2, 9, 6, 11, 7, 8, 1, 7, 11, 11, 10, 7, 11, 11],
[ 5, 11, 0, 11, 6, 10, 5, 9, 9, 6, 10, 10, 8, 1, 9, 11],
[ 6, 0, 10, 10, 11, 3, 5, 7, 6, 9, 11, 6, 6, 11, 10, 10],
[ 2, 6, 10, 5, 10, 8, 1, 8, 11, 8, 4, 8, 11, 9, 10, 10],
[ 6, 11, 11, 6, 7, 8, 2, 8, 8, 6, 10, 8, 10, 7, 2, 3],
[10, 2, 10, 7, 6, 6, 11, 10, 1, 6, 10, 10, 11, 7, 11, 10],
[ 8, 11, 9, 8, 10, 9, 10, 10, 3, 11, 5, 11, 10, 7, 11, 3],
[10, 6, 10, 9, 10, 2, 1, 7, 9, 7, 7, 6, 5, 7, 8, 10]]
shipyard5 = [[11, 7, 6, 9, 10, 2, 10, 5, 8, 3, 6, 10, 6, 0, 9, 3],
[ 9, 11, 2, 10, 8, 2, 9, 4, 11, 10, 3, 0, 9, 10, 2, 7],
[10, 6, 11, 6, 11, 9, 0, 7, 9, 11, 11, 5, 7, 11, 8, 11],
[ 9, 3, 1, 9, 11, 9, 6, 2, 10, 2, 10, 6, 5, 6, 9, 9],
[10, 5, 6, 3, 9, 5, 5, 11, 6, 3, 6, 10, 3, 4, 10, 3],
[ 4, 10, 5, 2, 10, 6, 4, 11, 7, 3, 9, 7, 10, 6, 7, 11],
[11, 10, 9, 10, 10, 11, 10, 0, 11, 11, 7, 9, 2, 11, 6, 8],
[10, 10, 3, 2, 10, 4, 8, 4, 10, 9, 8, 4, 9, 9, 1, 4],
[ 7, 7, 11, 11, 4, 11, 6, 10, 6, 9, 9, 11, 6, 0, 4, 7],
[ 8, 7, 7, 9, 8, 8, 11, 9, 4, 11, 7, 8, 1, 11, 7, 9],
[10, 4, 2, 4, 6, 6, 11, 7, 5, 6, 7, 7, 6, 11, 10, 7],
[ 9, 10, 6, 1, 10, 9, 8, 10, 11, 9, 3, 9, 10, 10, 2, 10],
[ 7, 10, 9, 10, 2, 10, 9, 10, 4, 10, 11, 9, 10, 10, 6, 4],
[ 6, 10, 3, 7, 2, 10, 6, 9, 6, 9, 8, 10, 11, 11, 9, 3],
[10, 6, 11, 10, 5, 3, 11, 9, 9, 6, 5, 6, 7, 8, 4, 2],
[ 1, 2, 10, 10, 4, 9, 4, 1, 9, 10, 11, 8, 4, 9, 7, 2]]
shipyard6 = [[ 0, 2, 0, 7, 10, 4, 8, 6, 10, 9, 11, 6, 4, 11, 8, 11],
[10, 8, 10, 6, 10, 11, 9, 4, 7, 10, 1, 10, 9, 9, 9, 11],
[10, 11, 9, 11, 11, 10, 7, 10, 3, 6, 2, 3, 6, 2, 10, 7],
[10, 6, 9, 4, 11, 10, 8, 5, 8, 10, 5, 7, 6, 1, 7, 9],
[ 1, 8, 11, 7, 5, 3, 10, 5, 5, 4, 9, 2, 6, 10, 11, 4],
[10, 10, 9, 11, 9, 6, 4, 6, 9, 6, 8, 8, 3, 6, 10, 7],
[11, 6, 11, 7, 11, 7, 9, 10, 4, 7, 10, 8, 6, 7, 3, 7],
[ 3, 2, 10, 11, 10, 2, 5, 4, 7, 7, 8, 6, 10, 5, 9, 8],
[ 6, 7, 2, 6, 3, 6, 4, 4, 10, 7, 7, 6, 10, 10, 10, 11],
[ 4, 11, 4, 9, 3, 1, 6, 0, 10, 8, 2, 11, 10, 4, 2, 11],
[10, 9, 8, 11, 3, 10, 7, 4, 7, 7, 5, 7, 10, 11, 7, 8],
[10, 11, 7, 7, 8, 9, 9, 10, 11, 10, 4, 6, 1, 9, 4, 8],
[ 8, 11, 10, 6, 10, 4, 8, 11, 8, 6, 11, 1, 7, 10, 8, 6],
[10, 3, 11, 9, 9, 3, 6, 0, 7, 11, 10, 8, 2, 7, 7, 7],
[ 3, 8, 5, 6, 7, 11, 2, 7, 8, 6, 6, 7, 6, 6, 3, 8],
[11, 0, 10, 2, 11, 3, 4, 3, 7, 6, 7, 4, 9, 11, 6, 6]]
Python Code
import numpy as np
import seaborn as sns
import matplotlib.pylab as plt
def battle():
boats = [0,1,2,3,4,5,6,7,8,9,10,11]
prob = [0.025,0.025,0.05,0.05,0.05,0.05,0.1,0.1,0.1,0.1,0.2,0.15]
shipyard2 = np.random.choice(boats, (16,16), p=prob)
return shipyard2
def plotting(x):
letters = ['A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P']
uniform_data = x
ax = sns.heatmap(uniform_data, linewidth=0.5,cmap="Reds")
ax.set_xticklabels(letters)
plt.show()
return x
plotting(battle())
SonicPi
use_random_seed Time.now.to_i
def sonification(shipyard,looping,sampling)
live_loop looping do
for i in (0...shipyard.size)
for j in (0...shipyard[i].length)
x = shipyard[i][j]
y = Math.sqrt(shipyard[i][j])
case x
when 1..3
with_fx :ping_pong, mix: 0.65 do
with_fx :ixi_techno, mix: 0.75 do
with_fx [:echo,:whammy].choose, mix: rrand(0.4,0.8) do
sample [:loop_safari,:tabla_ghe4].choose, amp: 6, rate: x * rrand_i(-2,2) + 0.01, beat_stretch: y
end
end
end
when 4..6
with_fx [:ping_pong,:vowel].choose, mix: rrand(0.4,0.8) do
sample [:elec_blip,:elec_blip2,:elec_bong].choose, beat_stretch: y + 1, amp: x - 1, decay: x + 1
end
when 7..9
if x % 2 == 0
use_synth :piano
n = ring(:b3,:c4,:c5,:d6,:e7,x*9,x*12)
else
use_synth [:prophet,:chipbass,:chiplead].choose
n = ring(:c5,:a4,:b1,x*7)
end
with_fx :wobble do
play n.tick, on: spread(x+6,24).look, release: (x/24), pan: -0.5
end
else
with_fx [:ping_pong,:flanger,:whammy].choose, amp: 1, mix: rrand(0.4,0.8) do
sample sampling, attack: x, beat_stretch: (x-3).abs
end
end
sleep [0.5,0.75,1,1.5,2].choose
end
end
end
end
sonification(shipyard5,:yard5,:ambi_glass_hum)
sonification(shipyard4,:yard4,:ambi_glass_rub)
sonification(shipyard3,:yard3,:ambi_piano)
sonification(shipyard2,:yard2,:ambi_glass_hum)
sonification(shipyard1,:yard1,:ambi_piano)
sonification(shipyard1.shuffle,:yard1mix,:ambi_choir)
sonification(shipyard3.shuffle,:yard3mix,:ambi_lunar_land)
sonification(shipyard5.shuffle,:yard5mix,:ambi_soft_buzz)
DisOrdered Code
SonicPi
use_random_seed Time.now.to_i
def sonification(speed,shipyard,looping,sampling)
live_loop looping do
use_bpm speed
for i in (0...shipyard.size)
for j in (0...shipyard[i].length)
x = shipyard[i][j]
y = Math.sqrt(shipyard[i][j])
case x
when 1..3
with_fx :ping_pong, mix: 0.65 do
with_fx :ixi_techno, mix: 0.75 do
with_fx [:echo,:whammy].choose, mix: rrand(0.4,0.8) do
sample [:loop_safari,:tabla_ghe4].choose, amp: 6, rate: x * rrand_i(-2,2) + 0.01, beat_stretch: y
end
end
end
when 4..6
with_fx [:ping_pong,:vowel].choose, mix: rrand(0.4,0.8) do
sample [:elec_blip,:elec_blip2,:elec_bong].choose, beat_stretch: y + 1, amp: x - 1, decay: x + 1
end
when 7..9
if x % 2 == 0
use_synth :piano
n = ring(:b3,:c4,:c5,:d6,:e7,x*9,x*12)
else
use_synth [:prophet,:chipbass,:chiplead].choose
n = ring(:c5,:a4,:b1,x*7)
end
with_fx :wobble do
play n.tick, on: spread(x+6,24).look, release: (x/24), pan: -0.5
end
else
with_fx [:ping_pong,:flanger,:whammy].choose, amp: 1, mix: rrand(0.4,0.8) do
sample sampling, attack: x, beat_stretch: (x-3).abs
end
end
sleep [0.5,0.75,1,1.5,2].choose
end
end
end
end
sonification(120,shipyard6,:yard6,:ambi_glass_rub)
sonification(120,shipyard5,:yard5,:ambi_glass_hum)
sonification(60,shipyard4,:yard4,:ambi_glass_rub)
sonification(120,shipyard3,:yard3,:ambi_piano)
sonification(60,shipyard2,:yard2,:ambi_glass_hum)
sonification(60,shipyard1,:yard1,:ambi_piano)
sonification(240,shipyard1.shuffle,:yard1mix,:ambi_choir)
sonification(240,shipyard3.shuffle,:yard3mix,:ambi_lunar_land)
sonification(240,shipyard5.shuffle,:yard5mix,:ambi_soft_buzz)