Genuary2026_Metropolis
Sounds of A Future City
Updated
•1 min read
FutureCityScapes
FutureCityScapes is coded in SonicPi and is an algorithmic soundscape using various vehicles in a futuristic metropolis. (Genuary 2026 Prompt 8).
Poem
Sound of the Future
A metropolis bustling with Culture
Futuristic elements
With new found developments
Audio
IllestPreacha · FutureCityScapes
SonicPi Code
x = "F:/Sounds/Vechiles/Remastered/Vech (5).wav"
x1 ="F:/Sounds/Vechiles/Remastered/Vech (6).wav"
x2 = "F:/Sounds/Vechiles/Remastered/Vech (7).wav"
x3 = "F:/Sounds/Vechiles/Remastered/Vech (8).wav"
x4 = "F:/Sounds/Vechiles/Remastered/Vech (9).wav"
x5 = "F:/Sounds/Vechiles/Remastered/Vech (1).wav"
x6 = "F:/Sounds/Vechiles/Remastered/Vech (2).wav"
x7 = "F:/Sounds/Vechiles/Remastered/Vech (3).wav"
x8 = "F:/Sounds/Vechiles/Remastered/Vech (4).wav"
live_loop :do1 do
use_random_seed Time.now.to_i / 4
with_fx :gverb, mix: [0.15,0.35,0.57,0.74].choose do
use_bpm 30
sample [x,x3,x5 ].choose,beat_stretch: dice(3), amp: dice(4) if spread(17,24).tick
sleep [0.25,0.5,1,2].choose
end
end
live_loop :do2 do
use_random_seed Time.now.to_i / 3
with_fx :vowel, mix: [0.15,0.35,0.57,0.74].choose do
use_bpm 60
sample [x2,x1,x4,x6].choose,beat_stretch: [0.25,0.5,0.85].choose, sustain: 4, amp: dice(4) if spread(17,24).tick
sleep [0.25,0.5,1,2].choose
end
end
live_loop :do do
use_random_seed Time.now.to_i / 2
with_fx :flanger, mix: [0.65,0.45,0.75].choose do
with_fx :wobble, mix: [0.15,0.35,0.57,0.74].tick do
use_bpm 120
sample [x7,x8].choose, amp: dice(5) if spread(5,8).tick
sleep [0.5,1,2].choose
end
end
end




