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Genuary2026_Metropolis

Sounds of A Future City

Updated
1 min read
Genuary2026_Metropolis

FutureCityScapes

FutureCityScapes is coded in SonicPi and is an algorithmic soundscape using various vehicles in a futuristic metropolis. (Genuary 2026 Prompt 8).

Poem

Sound of the Future
A metropolis bustling with Culture
Futuristic elements
With new found developments

Audio

IllestPreacha · FutureCityScapes

SonicPi Code

x = "F:/Sounds/Vechiles/Remastered/Vech (5).wav"
x1 ="F:/Sounds/Vechiles/Remastered/Vech (6).wav"
x2 = "F:/Sounds/Vechiles/Remastered/Vech (7).wav"
x3 = "F:/Sounds/Vechiles/Remastered/Vech (8).wav"
x4 = "F:/Sounds/Vechiles/Remastered/Vech (9).wav"
x5 = "F:/Sounds/Vechiles/Remastered/Vech (1).wav"
x6 = "F:/Sounds/Vechiles/Remastered/Vech (2).wav"
x7 = "F:/Sounds/Vechiles/Remastered/Vech (3).wav"
x8 = "F:/Sounds/Vechiles/Remastered/Vech (4).wav"

live_loop :do1 do
  use_random_seed Time.now.to_i / 4
  with_fx :gverb, mix: [0.15,0.35,0.57,0.74].choose do
    use_bpm  30
    sample [x,x3,x5 ].choose,beat_stretch: dice(3), amp: dice(4) if spread(17,24).tick
    sleep [0.25,0.5,1,2].choose
  end
end


live_loop :do2 do
  use_random_seed Time.now.to_i / 3
  with_fx :vowel, mix: [0.15,0.35,0.57,0.74].choose do
    use_bpm 60
    sample [x2,x1,x4,x6].choose,beat_stretch: [0.25,0.5,0.85].choose, sustain: 4, amp: dice(4) if spread(17,24).tick
    sleep [0.25,0.5,1,2].choose
  end
end



live_loop :do do
  use_random_seed Time.now.to_i / 2
  with_fx :flanger, mix: [0.65,0.45,0.75].choose do
    with_fx :wobble, mix: [0.15,0.35,0.57,0.74].tick do
      use_bpm 120
      sample [x7,x8].choose, amp: dice(5) if spread(5,8).tick
      sleep [0.5,1,2].choose
    end
  end

end

Genuary2026

Part 32 of 48

Explorations during Genuary 2026

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