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Genuary2025_Impossible

Hydra Reimagined

Updated
1 min read
Genuary2025_Impossible

HydraIn3D

The prompt for Genuary2025 Day 11 is ” Impossible”

Hydrain3d is coded in Hydra for the impossible prompt as it explores the concept of trying to turn some of my 2d sketches into 3d objects. In this test run, we turn a sketch into 4 objects.

Sound is coded in SonicPi

Poetry

HIdden in the back
As the lines in the front
Are starting to stack
Are starting to phase
Between colour and black
Textural difference are starting to crack
Images are floating
Flowing like ocean

Video

Code

Hydra

noise(3,2,1).kaleid([3,2,1.2,2,3]).luma(0.135).repeat(2,2).modulatePixelate(osc(1,2,3).pixelate(5).repeat(()=> Math.cos((time % 2))),0.75).modulateRotate(noise(3,1,1).colorama(0.3),0.75).colorama(()=> (time % 12 + 1)/14).modulateKaleid(noise(4,0.1,1),() => ((time % 10)+ 0.2)/9)
.modulateScrollY(voronoi(4,0.1,1),() => ((time % 7)+ 0.2)/4)
.modulateScrollX(shape(4,0.1,1),() => ((time % 5)+ 0.2)/4).luma(0.3)
.out()

speed = 0.15

SonicPi - Sped Up


live_loop :GameTunes do
  use_bpm 120
  with_fx :ixi_techno , mix: 0.6 do
    with_fx :reverb, mix: 0.7, pre_mix: 0.4 do
      synth :pretty_bell if spread(3,8).mirror.shuffle
      play scale(44, :minor).choose
      sleep 0.5
      sample :bd_ada if spread(3,8).reverse.tick
      sample :bd_haus if spread(3,8).mirror.tick
      sleep 0.5
      play 62
    end
  end
end

Genuary2025

Part 1 of 19

Work done for Genuary 2025

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Genuary2025_GridSorts

Glitch & Sorts