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# Undecided Cubes

The prompt for Genuary Day 24 is Undecided Geometry

Through the sounds of SonicPi and effects of Hydra, Cubes moving in the world of Locomotion are undecided on which shape to transform to

## Poetry

``````Points to Plane
Cubes to Plane
Transformation, unexplained
not knowing to stay
Undecided
But reminded
That the path isn’t only the plane
So, Chaotic they get
Chaotic in depth
``````

## Code

### Locomotion

``````c = hsv (step [0,1/3,1/3,2/3,2/3,2/3,1/3,1/3,1/3,0,0] (phase 1 0)) 0.2 (range 0.5 1 (osc 0.09));
c1 = hsv (step [0.5,1/3,1/3,2/3,0.5,2/3,2/3,1/3,1/3,1/3,0.5,0] (phase 1 0)) 0.3 (range 0.15 0.25 (osc 0.09));
c1c = hsv (step [0.5,1/3,1/3,2/3,0.5,2/3,2/3,1/3,1/3,1/3,0.5,0] (phase 1 0)) 0.47 (range 0.25 0.75 (osc 0.09));
cc = hsv (step [0,1/3,1/3,2/3,2/3
,2/3,1/3,1/3,1/3,0,0] (phase 1 0)) 0.7 (range 0.5 1 (osc 0.09));
--Lighting

ambient {intensity = range -4 8 (osc 0.15)};
point {color = rgb 200 170 135, x = 0, y = 3};
directional { colour= rgb 100 150 35, intensity = range 0 4 (osc 0.5), z = range 0 17 (osc 0.8), y = 10, x = -6 };

-- making a variable to use throughout
move = (osc 0.10);

-- background
clear { colour= 0x51414F, alpha= 1.5 };

-- the boxes
box { colour = cc,rx = range 0 180 (move), y = range -3 3 (move), size = range -3 3 (move) };
box { colour = c1,rz = range 0 180 (move), x = range -2 2 (move),size = range -2 2 (move) };
box { colour = c1c,rz = range 0 180 (move),z = range -20 2 (move), y = range - 3 3 (move), x = range -3 3 (move),size = range -2 2 (move) };
box { colour = c, ry = range 0 180 (move), z = range -2 2 (move),size = range -1 1 (move) };

--magicavoxel usage

g = \n -> dancer { url="https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff//7aa243f3043429f88cb44eda132d85e96863541b/3Dmodel/cubemix1.glb", y = 10,rz = 40*n,x = 7*n + -20, ry = 60*n,lx = range -45 130 (osc 0.45), z= 3*n + -20,size = 0.75*n};
for [0..6] g;

k = \n -> dancer { url="https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff//7aa243f3043429f88cb44eda132d85e96863541b/3Dmodel/cubemix2.glb", y = -5,rx = 23*n, z= -20, x = 7*n + -20,lx = range -45 130 (osc 0.45),size = 0.75*n};
for [0..6] k;

b = \n -> dancer {url="https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff//7aa243f3043429f88cb44eda132d85e96863541b/3Dmodel/cubemix1.glb", size = 2/n,ry = range n 15 (osc 0.25), y = 7*n + -20 + range -0.1 0.1 (osc move), z = n + range -2 2 (move),size = range -1 1 (move) };
for [0..6] b;

dancer {url="https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff//7aa243f3043429f88cb44eda132d85e96863541b/3Dmodel/cubemix2.glb", size = 2,ry = range 180 270 (osc 0.25), x = 3,z = range -2 2 (move),size = range -1 1 (move) };
dancer {url="https://raw.githubusercontent.com//IllestPreacha/CreativeDataStuff//7aa243f3043429f88cb44eda132d85e96863541b/3Dmodel/cubemix3.glb", size = 2,ry = range 0 360 (osc 0.25), y = 4, z = range -2 2 (move),size = range -1 1 (move) };
``````

### Hydra

``````s0.initScreen()

src(s0).
modulateRotate(noise(3,[1,2,3,4,3,2,1].smooth(),1).kaleid(2),0.5).
repeat(1,2).modulatePixelate(osc(3,1,1),637.75).out()

speed = 0.055
``````

### SonicPi

``````#remixed another beat , adding more elements through the rotations arrays and adding more synths and sounds
use_bpm 20
n = ring(:b3,:c4,:c5,:c6)

#my arrays of effects, synths, samples
Effects_Swap1 = [:ixitechno, :reverb, :panslicer]
FlavourRotation = [:Pretty_bell,:prophet,:piano,:dpulse]
PercRotation = [:bd_pure, :perc_snap, :bd_haus]
bdRotation = [:bd_haus, :bd_fat, :bd_gas, :bd_808]
DrumHardRotation = [:drum_heavy_kick,:drum_snare_hard,:drum_tom_hi_hard]

#counters
w = 0
x = 0

#liveloop commences
live_loop :bassflow do
with_fx :flanger, mix: rrand_i(0.1,0.9) do
with_fx :gverb, mix: [0.1,0.2,0.3,0.2,0.1].tick do
use_random_seed (Time.now.to_i) / 3
use_bpm 120 / (dice(4)+1)
if one_in(2)
sample :drum_bass_hard
sleep 0.5
else
sample :drum_bass_soft
sleep [0.25,1].choose
end
end
end
end

live_loop :IslandFlavour do

use_random_seed Time.now.to_i

with_fx Effects_Swap1[rand(3)] do

use_bpm 120 / (dice(4)+1)
use_synth FlavourRotation[rand(4)]
x += 1
if (w % 4 == 0)
play n.tick, on: spread(5,12).look, release: (1.0/24), pan: rrand(-0.8,0.8)
sleep [(1.0/24),0.5,0.75].choose
else
play n.tick, on: spread(11,24).look, release: (1.0/24), pan: rrand(-0.8,0.8)
sleep [(1.0/24),0.75].choose
end
# end
end
end

live_loop :PercFlavour do

use_random_seed Math.cbrt(Time.now.to_i)

x += 1
if (x % 4 == 0)
sleep [(1.0/24),0.35].choose
else
sleep [(1.0/24),0.75,0.35].choose
end
end

live_loop :flow do
with_fx :ping_pong do
sleep [(1.0/24),0.5,1].choose
end
end

live_loop :startingline do
sample bdRotation[rand(2)], rate: 1
sleep 0.5
4.times do
sample DrumHardRotation[rand(4)]
sample [:drum_bass_hard,:elec_blip,:glitch_robot2,:guit_em9].choose, rate: dice(6) * -1
sample [:drum_bass_soft,:elec_chime,:glitch_robot,:perc_snap2,:perc_till].choose, rate: dice(6) * -1
sleep [(1.0/24),0.75,1.25].choose
end
end
``````