Table of contents
ShaderMash
Genuary2024 Prompt 30: Shaderpark was used as the basis for this sketch alongside SonicPI to showcase how a mash of shader shapes can interact with each other
Poem
Shaders Mashing and Rolling
Roaming and stashing
As they play alongside the coding
Across the Screen, they can be seen Dashing
Video
Code
ShaderPark
color(0.1, 1.0, 0.1);
rotateY(sin(time) + 1);
torus(0.3, 0.08,1);
color(0.5,0.61,0.81);
displace(0.2, sin(time), 0.2);
sphere(0.3 + sin(time/2))
displace(0.2,0.2,0.2);
rotateZ((time));
rotateX(tan(time) + 1);
color(1.0,0.1,0.1);
torus(0.1,0.3,0.08);
color(0.5,0.1,0.6);
mirrorX(sin(time));
displace(0.2, cos(time), 0.2);
mirrorZ(cos(time));
displace(sin(time), 0.2, 0.2);
rotateX(time/2);
rotateZ(cos(time));
rotateY(sin(time) + 1);
torus(0.3, sin(time),1);
SonicPi
#blips takeover
with_fx :reverb do
live_loop :blips do
use_bpm 120
sample :elec_blip, pan: rrand(-0.9,0.9), rate: rrand(-1.5, 1.5)
sleep [0.5,1,2].choose
end
end
with_fx :ixi_techno do
live_loop :blips1, sync: :blips do
use_bpm 60
sample :elec_blip, pitch: 4, pitch_stretch: 0.4, rate: rrand(-2.5, 2.5)
sleep [0.5,1,2].choose
end
end
with_fx :echo do
live_loop :blips2, sync: :blips do
use_bpm 120
sample :elec_blip,amp: dice(5), rate: rrand(0,4)
sleep [0.5,1,2].choose
end
end