defSine_ing(looping,samp1,samp2,samp3)
rangeFul = (0..17).to_a.shuffle() #shuffling a range of numbers from 0 to 17 into an array#setting counters
i = 0
j = rangeFul.length()
#setting the live loop
live_loop looping do
with_fx :echo, mix: Math.sin(j).abs do
with_fx :distortion,mix: Math.sin(i).abs do#If the sin makes the number a negativeif Math.sin(rangeFul[i]) > 0
sample [samp1,samp3].choose,rate: Math.sin(rangeFul[i])
endendend
with_fx :ping_pong, mix: Math.sin(i).abs do#If the sin makes the number a positiveif Math.sin(rangeFul[i]) > 0
sample [samp2,samp3].choose
endend
with_fx :ixi_techno, mix: Math.sin(j).abs do
with_fx :vowel, mix: Math.cos(j).abs do#If the sin makes the number 0if Math.sin(rangeFul[i]) == 0
sample [samp1,samp2].choose
endendend
i += 1if i >= rangeFul.length()
i = 0end
j -= 1if j <= 0
j = 0end
sleep [Math.sin(i).abs + 0.25,Math.sin(j).abs + 0.25].choose #to avoid the issue with zeroendend
sample
Sine_ing(:SineFul,:tabla_ghe5,:drum_bass_soft,:elec_blip)
Sine_ing(:SineFul2,:ambi_dark_woosh,:perc_snap2,:glitch_perc5)
Sine_ing(:SineFul3,:ambi_piano,:ambi_haunted_hum,:vinyl_backspin)