The prompt for Genuary 2023 Day 16 is
Reflection of a Reflection
For today's Prompt, We will be seeing how emojis reflections of each other as
"Reflecting feelings is determining the feelings and emotions in a person's verbal and body language and stating (or reflecting) those feelings back to the person or client." (https://study.com/learn/lesson/reflection-feelings-concept-examples.html)-
The emojis will be reflecting off each other, through their various movement
Reflecting on both the placement of other emojis but also with how they are feeling themselves
Also, have two Emojional Reflection Sketches side by side to represent the waves of which reflections may come in
The music will also have various tempo changes to reflect the different reflection stages of the mind of each emoji
Sometimes they are colourful, sometimes they are gray
sometimes they are moving, sometimes they just stay
but the Emojional Reflections
are part of a digital introspectionOn the audio side, remixed a previous SonicPi composition that focused on recursion. Since recursion is defined as solving a problem internally, we can consider this as a reflection of a reflection till there is no more reflection to be done.
- With Seis8s coded compositions layered as well
P5JS Code
/*
Reflecting feelings is determining the feelings and emotions in a person's verbal and body language and stating (or reflecting) those feelings back to the person or client.
*/
function setup() {
background(100,90,200)
createCanvas(800, 800);
textSize(600)
textAlign(CENTER)
text('๐ก',width/2,height/2)
text('๐ก',width/2,height/1.5)
text('๐ก',width/2,height/1.25)
textSize(400);
textAlign(CENTER)
text('๐',width/2,height/2)
textSize(200)
text('๐',width/2,height/2)
}
function draw() {
imageTweak()
textSize(126);
textAlign(CENTER)
if (second() % 30 > 15)
{
text('๐', width/3 + sin(second() % 30 * 3), height/2 + random(-100,200));
text('๐', abs(width -(width/3 + sin(second() % 30 * 3))), height/2 + random(-100,200));
text('๐', width/2 + random(-100,200), height/2 - second() % 100 * 2);
text('๐ญ', width/4 - (second() % 45) * 5, height/1.5 - second() % 200 * 2);
}
else{
text('๐ค', width/2 - second() % 30, height/2);
text('๐ง', width/2, height/2 + second() % 100 * 2);
text('๐ง', width/1.5, abs(height + (height/2 + second() % 100 * 2)));
text('๐ญ', width/4, height/1.5 - second() % 100 * 2);
text('๐ญ', width/3, height/4 - second() % 100 * 2);
}
}
function imageTweak()
{
filter(BLUR, random(2,8))
if (second() % 40 > 17)
{
filter(GRAY)
}
if (second() % 30 > 15)
{
filter(DILATE);
}
else
{
filter(ERODE);
}
}
SonicPi Code
#Previously made for a Recursion Challenge
#Aided with https://www.tutorialspoint.com/how-does-recursion-work-in-ruby-programming
def soundtrack(looping)
live_loop looping do
# recursion call being the function calling a new sub string
def Addition(arr)
return 1 if arr.length == 0
arr[0] + Addition(arr[1..-1])
end
#variables that will be used in the Method Call below
#Dice is a randomizer that functions as a dice roll
a = dice(6)
b = dice(6)
c = dice(6)
d = 2
e = 3
#Calling the Method to aid with sound design
smacks = Addition([a,b,c,d,e])
notes = Addition([a,b,d])
#sound elements
if notes % 2 == 0
with_fx [:flanger,:vowel].choose, mix: rrand(0.3,0.5) do
with_fx :echo do
use_synth [:pretty_bell, :kalimba, :prophet].choose
play notes * 4, attack: dice(6)
end
end
else
with_fx [:whammy,:gverb].choose, mix: rrand(0.2,0.6) do
with_fx :gverb do
use_synth [:chipbass, :kalimba, :prophet].choose
play notes * 4, attack: dice(6)
end
end
end
if smacks > 10
if notes > 8
with_fx :vowel ,voice: dice(4) do
sample :drum_bass_hard, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
else
with_fx :ixi_techno, mix: 0.75 do
sample :drum_bass_soft, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
end
else
if notes > 8
with_fx :vowel do
sample :tabla_ghe1, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
else
with_fx :ixi_techno, mix: 0.75 do
sample :tabla_ghe3, decay: smacks / 12 if spread(smacks/4, smacks/3).look
end
end
end
#print out numbers
puts Addition([a,b,c,d,e])
puts notes
sleep [0.25,0.5,1,2].choose
end
end
soundtrack(:addition)
soundtrack(:addition1)
soundtrack(:addition2)