
RoughVoyageCrawl
For The Game Jam. "RoughReadyRougish": https://itch.io/jam/megamitts-mega-jam-18, RoughVoyageCrawl uses Python to generate the terrain in tandem with Puzzlescript to make the game/interaction.
A Dungeon Crawler that is rough around the edges and has some randomness added. Can you find the Way Out? Can you find the Way In?
Game
https://illestpreacha.itch.io/roughvoyagecrawl
Code
Python Randomizers that help build the terrain
#grid
import random as rd
def symbolize2():
seq = ['#',".","O","*",".",".",".","#"]
for i in range(12):
seqAudio = rd.choices(seq, k=15)
if i % 4 == 0:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(15,16)]) #sublist
elif i % 3 == 0:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(15,16)]) #sublist
else:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(15,16)]) #sublist
print(seqAudio1)
symbolize2()
#grid
import random as rd
def symbolize2():
seq = ['#',".","O","*",".",".",".","#"]
for i in range(12):
seqAudio = rd.choices(seq, k=12)
if i % 4 == 0:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(6,7)]) #sublist
elif i % 3 == 0:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(6,7)]) #sublist
else:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(6,7)]) #sublist
print(seqAudio1)
symbolize2()
#Terrain Builder
import random as rd
def Terrain():
seq = ['#',".","O","*",".",".",".","#"]
for i in range(24):
seqAudio = rd.choices(seq, k=24)
if i % 4 == 0:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(11,12)]) #sublist
elif i % 3 == 0:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(11,12)]) #sublist
else:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(11,12)]) #sublist
print(seqAudio1)
Terrain()
#Color Palette Distrubutor
def Colorize():
seq = ["0","1","2"]
for i in range(5):
seqAudio = rd.choices(seq, k=5)
if i % 4 == 0:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(5,6)]) #sublist
elif i % 3 == 0:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(5,6)]) #sublist
else:
seqAudio1 = ''.join(seqAudio[0:rd.randrange(5,6)]) #sublist
print(seqAudio1)
Colorize()
PuzzleScript
title RoughVoyageCrawl
author illestpreacha
homepage blog.illestpreacha.com
========
OBJECTS
========
Background
white grey white
00120
21110
01112
01000
21010
portals
darkblue grey darkred
21102
02222
12011
10210
12211
Wall
brown black darkgray
11220
10012
02221
10102
00102
Player
blue black red
01121
11222
11021
22020
11101
packages
orange green darkgreen
01121
11222
11021
22020
11101
packages2
brown darkbrown darkblue
11212
20202
01122
12201
02010
Wall2
black darkbrown darkgray
12002
01110
22010
22221
22221
Roamer
orange red darkred
01202
22011
20002
11111
21120
=======
LEGEND
=======
. = Background
# = Wall
k = Wall2
P = Player
* = packages
G = packages2
! = packages and portals
O = portals
R = Roamer
=======
SOUNDS
=======
Player Move Up 142310
Player Move Down 142310
Player Move Right 142314
Player Move Left 142314
Player CantMove 4123412
EndGame 100532
Endlevel 134177
================
COLLISIONLAYERS
================
Background
portals
Player,Roamer, Wall,Wall2, packages, packages2
======
RULES
======
[ > Player | packages ] -> [ > Player | > packages ]
[ > Player | packages2 ] -> [ > Player | > packages2 ]
[ stationary Roamer ] -> [ randomDir Roamer ]
[ stationary portals ] -> [ randomDir portals ]
==============
WINCONDITIONS
==============
some portals on packages
some Player on portals
=======
LEVELS
=======
P..g..
.kk.g!
!.!k..
Ok....
message More Journeys, More Tiles, Bigger Scale
##*#.##..**
..#.....O*.
.*.#O#*O..#
#.##.#O###R
O.#.*#*#R..
#..#.....##
O.*##.#.#.P
*..O*.#O...
.#O##..*O.O
.#....*.#O.
...!..#*O#*
*.#.*.O...*
message Flourishing in this realm, what else do you have to do?
R.*.!O
..P..#
...*..
.#.#**
message Enjoy the little breather before we get back to this
O*O#..#.#*O.#..#*...#.*.##O#.#
.#.#..*#.O##**.#OO...#O..#.##O
...#..*.#...O#..*#.#.#OO#*.#O#
.*#.#...O#.*#.##.OO.##*.*#O..#
*...O*O..O#**O*#O*O.##.#.....!
.O##.O.#.O#O#..O.#.#.#O....#.*
P*..#.*OO##O#.#.*##..#....#..#
*..OOO#.#O.O#...*..*R..#O*#.O.
#.*#...#..O#**##.*..#...OOO..#
#.*O#.##......O#...O.#.R.*.O.O
..O.##O.O##.#.....*.O#...*#*O.
..**#.*#...R.#O#.##.#*#####O.*
message now back to smaller entries to gain a flow back
..*.!O
..P..k
.kk.g!
!.!k..
Ok.RR.
.k.k**
message Bigger Realm, Not the biggest though
.*.*..#.O.#
#.O#.*.*..R
#.#...##.!.
..##..*O.#.
P.O#.#O#...
#*..*##.###
.*..##O#.*.
#*......R..
message Time to go even bigger, Explore More
.*.*..k.O.k
k.Ok.*.*..R
k.k...kk.!R
..kk..*O.k.
P.Ok.kOkR.R
k*..*kk.kkk
.*..kkOk.*.
k*.........
.**...kk.*.
.*.!.k.*k.*
..*..kOO...
.k..k....k*
message Lets Make this more complicated
..#*....#..#
##.RR..O.#.#
##..O#*..#.#
##.#*O..!..#
..*#..*....#
P..#.**.*###
..**.#..O.*#
#.O.#.O##.*#
.k.O..kk.k.#
*k...*.Ok..#
kk..*Ok.k.R#
*..kk!..O*.#
k.k.*.*O.k*#
....kO.kR.k#
.O.*.Ok..k*#
PO*O*.kOOkO#
message Lets Make this more more complicated
..*..*O..#####.
.**.O..##.#O..O
##..*..##...!..
O..*.O...#.**O*
..*#..##..R..R*
#O.....*..#**..
P.*...*.*..*O#.
#.#.O#..#.##...
.O**..*.O.*##.#
O..*...OO..*.O.
...OO***.!...##
.O#.....*...#..
message This is the end for now



