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CodeJourney_DisOrganization

Some Choreos can be Messy?

Updated 7 min readMarkdown
Part of seriesCodeJourney
CodeJourney_DisOrganization

DisOrganizedChoreography

A Simple Code Journey exploring several collaged Locomotion choreographies into a "Cohesive" routine.

Video

https://youtu.be/KRDjqPakL6E

Poetry

The Movement that occurs during time of chaos
Time of Disorganized
But the routine is still memorized
Can be reflected through code
Can be seen through the body rolls
Through the emotions
That is Reflected through dance
That is Reflected through sounds
Seen in each pixel, every motion

Even if done as a surreal attempt
It manages to represent
The same level of depths
Where disorganization  of effect and cause
Where the code is just calculating on how it roams
Where the layers of dance routines
That is seen on the screen
Is inspected through sounds and their rounds
For the dance, when looked out of the stance
Shows us the kind of directions
That might happen, if we continue with some of our advance 

Code

Triple Light Points
point {x = range 0 17 (osc 0.15), z = range 0 6 (osc 0.35) , intensity = range 8 35 (osc 0.15), color = 0x808080 };
point {x = range 0 17 (osc 0.15), z = range 0 6 (osc 0.35) , intensity = range 15 35 (osc 0.25), color = 0x808080 };
point {x = range 0 17 (osc 0.15), z = range 0 6 (osc 0.35) , intensity = range 20 45 (osc 0.25), color = 0x808080 };

y n = dancer { url= "orDroid",animation = n * 6, size = 0.25, x= -1 + n/2, y = -3.0, dur= 12}; for [1..6] y;
z n = dancer { url= "orDroid", size = 0.25,animation = n, x= -2 + n/2, y = -2.0,dur = 12}; for [1..6] z;
a n = dancer { url= "orDroid", size = 0.25,animation = n / 3 * 4, x= -3 + n/2, y = -1.0, dur = 12}; for [1..6] a;
b n = dancer { url= "orDroid", size = 0.25, x= -4 + n/2, y = 0,dur = 12}; for [1..6] b;
c n = dancer { url= "orDroid", size = 0.25, x= -5 + n/2, y = 1.2, z = -2, dur = 12}; for [1..6] c;
d n = dancer { url= "orDroid", size = 0.25, x= -6 + n/2, y = 2.2, z = -2, dur = 12}; for [1..6] d;
e n = dancer { url= "orDroid", size = 0.25, x= -7 + n/2, y = 3.2, z = -2, dur  = 24}; for [1..6] e;
f n = dancer { url= "orDroid", size = 0.25, x= -8 + n/2, y = 4.2, z = -2, dur = 120}; for [1..6] f;



g n = dancer { url= "orDroid", size = 0.125, x= -4 + n/4, y = -3.0}; for [1..6] g;
h n = dancer { url= "orDroid", size = 0.125 * 10, x= -3 + n/4, y = -2.0 + range -3 3 (osc 0.17), dur = 12, animation = n * 4}; for [1..6] h;
i n = dancer { url= "OrDroid", size = 0.125 * n,animation = n * 3, x= -2 + n/4, y = -1.0}; for [1..6] i;
j n = dancer { url="OrDroid", size = 0.125, z = n,  x= -1 + n/4, y = 0}; for [1..6] j;
k n
--Triple Light Points
point {x = range 0 17 (osc 0.15), z = range 0 6 (osc 0.35) , intensity = range 8 35 (osc 0.15), color = 0x808080 };
point {x = range 0 17 (osc 0.15), z = range 0 6 (osc 0.35) , intensity = range 15 35 (osc 0.25), color = 0x808080 };
point {x = range 0 17 (osc 0.15), z = range 0 6 (osc 0.35) , intensity = range 20 45 (osc 0.25), color = 0x808080 };

y n = dancer { url= "orDroid",animation = n * 6, size = 0.25, x= -1 + n/2 + range 0 12 (osc  0.12), y = -3.0 + range -4 4 (osc 0.12), dur= 12}; for [1..6] y;
z n = dancer { url= "orDroid", size = 0.25,animation = n, x= -2 + n/2 + range 0 12 (osc  0.12), y = -2.0,dur = 12}; for [1..6] z;
a n = dancer { url= "orDroid", size = 0.25,animation = n / 3 * 4, x= -3 + n/2 + range 0 12 (osc  0.12), y = -1.0, dur = 12}; for [1..6] a;
b n = dancer { url= "orDroid", size = 0.25, x= -4 + n/2, y = 0,dur = 12}; for [1..6] b;

c n = dancer { url= "orDroid", size = 0.25 * n, x= -5 + n/2, y = 1.2, z = -2,ry = range 0 120 (osc 0.15), dur = 12}; for [1..6] c;
d n = dancer { url="Camille", size = 0.25 * n, x= -6 + n/2, y = 2.2, z = -2, dur = 12}; for [1..6] d;
e n = dancer { url= "orDroid", size = 0.25, x= -7 + n/2, y = 3.2, z = -2, dur  = 24}; for [1..6] e;
f n = dancer { url= "orDroid", size = 0.25, x= -8 + n/2, y = 4.2, z = -2, dur = 120}; for [1..6] f;



g n = dancer { url= "Raccoon", size = 0.125 * 7, x= -4 + n/4 + range 0 12 (osc  0.12), y = -3.0, dur = 10}; for [1..6] g;
h n = dancer { url= "Raccoon", size = 0.125 * 10, x= -3 + n/4, y = -2.0 + range -3 3 (osc 0.17), dur = 12, animation = n * 4}; for [1..6] h;
i n = dancer { url= "Raccoon", size = 0.125 * 13,animation = n * 3, x= -2 + n/4, y = -1.0}; for [1..6] i;
j n = dancer { url="Raccoon", size = 0.125, z = n,  x= -1 + n/4, y = 0}; for [1..6] j;

-- DataGhost Converging
dancer { url = "orDroid", animation = [12,1,10,1,7,9], size = 3, y = -2, Z = -5,x = 2.5, dur = 13, ry = 90 };
dancer { url = "orDroid", animation = 22,size = 3, y = -5, Z = -5,x = 2.9, dur = 13, ry = 270 };
dancer { url = "orDroid", animation = 4,size = 3, y = -5, Z = -5,x= 1.3, dur = 12, ry = 0};
dancer { url = "orDroid", animation = 5,size = 3, y = -5, Z = -5,x = -1.5, dur = 13, ry = 90 };
dancer { url = "orDroid", animation = 5,size = 3, y = -5, Z = -5,x = -2.3, dur = 13, ry = 270 };
dancer { url = "ordorid", animation = 3,size = 3, y = -5, Z = -5,x = -3.3, dur = 11, ry = 0};

--  DataGhost downsized
dancer { url = "orDroid", animation = 3,size = 2, y = -2, Z = -12, ry = 270,x = -1 };
dancer { url = "orDroid", animation = 22,size = 2, y = -2, Z = -12,ry = 90, x = 1};


-- triple rolls, five bodies of OrDroid

dancer { url = "OrDroid", animation = 15,size = 1, y = -2, Z = -5, x = range 0 5 (osc ), dur = 12.5, ry = 90 };
dancer { url = "OrDroid", animation = 17,size = 1, y = -1, Z = -6, x = range 0 5 (osc ), dur = 12.5, ry = 90 };

--Body Rolls
dancer { url = "OrDroid", animation = 21,size = 1, y = 0, Z = -7, x = range 0 5 (osc ), dur = 10.5, ry = 90 };
dancer { url = "OrDroid", animation = 21,size = 1, y = 1, Z = -9, x = range 0 5 (osc ), dur = 10.5, ry = 90 };
dancer { url = "OrDroid", animation = 21,size = 1, y = 2, Z = -11, x = range 0 5 (osc ), dur = 10.5, ry = 90 };

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CodeJourney

Part 15 of 15

Coded Explorations and the outputs derived from them

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