WCCCxGenuary2026_Organic
Organically Coded
Updated
•2 min read
BlobbyMutants
For this week's Creative Code challenge by @sableRaph & Prompt 25 of Genuary 2026: “Organic Geometry“ and Prompt 29: Mutation, BlobbyMutants is coded in LiveCodeLab, HydraVideoSynth, SonicPi & LiveCodingYoutube.
Poetry
Blobs are blobbing
With hopes of their season
To perform their treason
But is there a way of it stopping?
Is there a way of it skipping,
Skipping a beat?
Or these blobs want to continue their treats
As they venture after their formation
Into the streets
Into the seas
Into the streams
To gather not only useful information
But to keep their blobbing
For more blobs to come in
And commence their flipping
as others prepare to slip in
Video
Code
LiveCodeLab
scale 0.05
ringDetail = (time % 40 + 1) * 3
ambientLight 255,150, 90
noStroke
fill gold
simpleGradient silver,black,white
if time % 10 > 6
animationStyle paintOver
if time % 10 < 3
animationStyle motionBlur
time % 14 + 5 times with i
ringDetail times with j
rotate Math.hypot(sin(time)*i,cos(time)*i),Math.hypot(sin(time)*i,cos(time)*i),Math.hypot(sin(time)*i,cos(time)*i)
move i/time, sin(i), i *wave(cos(i)*2)
ball Math.hypot(j % i, sin(time))
time % 14 + 5 times with i
fill aqua
ringDetail times with j
rotate Math.hypot(sin(time)*i,cos(time)*i),Math.hypot(sin(time)*i,cos(time)*i),Math.hypot(sin(time)*i,cos(time)*i)
move i/time, sin(i), i *wave(cos(i)*2)
ball Math.hypot(j % i, sin(time))/3
HydraVideoSynth
Pass 1
s0.initScreen()
src(s0).blend(s0).diff(src(s0).scale(1.05)).
add(src(s0).scale(1.15).invert().pixelate(500,500).colorama(()=> (time % 13)/13)).out()
Pass 2
s0.initScreen()
src(s0).blend(src(s0).scale(0.95)).diff(src(s0).scale(1.05)).
add(src(s0).scale(1.15).invert().pixelate(500,500)).add(src(s0).scale(1.05).invert().pixelate(500,500)).repeat([1.3,2.2].smooth(),[0.75,1.1].smooth()).out()
speed = 0.25
Pass 3
s0.initScreen()
src(s0).blend(src(s0).scale(1.05)).
blend(src(s0).scale(1.15)).
add(src(s0).scale(1.20)).
diff(src(s0).scale(1.25)). out()
LiveCodingYoutube
Pass 1
x = "HUoHbUJgS1s"
create(3,3,x)
play(all)
Pass 2
x = "HUoHbUJgS1s"
y = "YVzbHpgWq04"
z = "glg82w2HTik"
create(3,3,x)
cue([0,4,8],y)
cue([1,3,5],z)
play(all)
SonicPi
def neighboring(naming,looping,timer, timer2)
#random 10 list array with a seed, to make sure it is always random
use_random_seed Time.now.to_i / timer
cells = 25.times.map { Random.rand(0...2)}
#allows for cell automata rules to include every variable
cells1 = cells.push(cells[0],cells[1])
puts cells1
naming = []
#length of array and push every neighbor of 3 into the array
for i in -2..cells1.length-3 do
naming.push([cells1[i],cells1[i+1],cells1[i+2]])
end
#cellular automata rules
vech = [[0,0,0],[0,1,0],[1,1,1],[0,1,0]]
elec = [[1,0,0],[0,1,1]]
drums = [[1,0,1],[1,1,0]]
x = "F:/Sounds/Vechiles/Remastered/Vech (5).wav"
x1 ="F:/Sounds/Vechiles/Remastered/Vech (6).wav"
x2 = "F:/Sounds/Vechiles/Remastered/Vech (7).wav"
x3 = "F:/Sounds/Vechiles/Remastered/Vech (8).wav"
live_loop looping do
use_random_seed Time.now.to_i / timer
for i in 0..naming.length do
if drums.include? naming[i]
with_fx :ixi_techno, mix: [0.1,0.3,0.5,0.25,0.15].tick do
use_bpm [60,120,30,240].choose
sample [:drum_bass_hard,:drum_bass_soft,:tabla_ghe2].choose, beat_stretch: [2,3,4].choose
end
sleep [0.5,1].choose
else if vech.include? naming[i]
sample [x,x1,x2,x3].choose, rate: [-1,0.5,0.25,2].choose
sleep [0.5,1].choose
else
with_fx :flanger do
sample [:elec_blip,:elec_beep,:elec_soft_kick].choose , rate: [-3, -1,0.5,0.25,-1.75,2,3].choose
end
sleep [0.5,1,0.2].choose
end
end
end
sleep [0.25,0.5,1].choose
end
end
# initalizing variables to pass through
neighboring(@neighbors1,:pass,2,4)
neighboring(@neighbors2,:pass1,3,5)
neighboring(@neighbors4,:pass2,11,64)
neighboring(@neighbors3,:pass3,13,25)




