
Command Palette
Search for a command to run...

Comments
Join the discussionNo comments yet. Be the first to comment.
Search for a command to run...

No comments yet. Be the first to comment.
For this week's Creative Code challenge by @sableRaph: “Must Move”, OffCenteredBlinks Represents various movements both noticeable and subtle that can occur through SonicPi & LiveCodeLab.
Celestial Eyes
Must move , they say
Blinking as they reach the lines
The lines of horizon
Looking to see the depths of Poseidon
But till then, they shall Move Each Day
(time % 29 + 1) times with i
scale 0.83,0.83,1
fill aqua
ambientLight tan(i),sin(i)*25,72
ball (time % 15 + 1)/24,i,sin(i/3)*4
12 times
stroke red
peg 12
stroke green
ball 140
simpleGradient yellow,red,orange
(time % 29 + 1) times with i
scale 0.83,0.83,1
fill green
ambientLight tan(i),sin(i)*25,72
ball (time % 15 + 1)/24,i,sin(i/3)*4
12 times
stroke red
peg 12
stroke green
ball 140
def Sine_ing(looping,samp1,samp2,samp3)
use_random_seed Time.now.to_i / 3
rangeFul = (0..30).to_a.shuffle() #shuffling a range of numbers from 0 to 30 into an array
#setting counters
i = 0
j = rangeFul.length()
#setting the live loop
live_loop looping do
use_bpm [140,70,35].choose
use_random_seed Time.now.to_i / 2
with_fx :echo, mix: Math.sin(j).abs do
with_fx :distortion,mix: Math.sin(i).abs do
#If the sin makes the number a negative
if Math.sin(rangeFul[i]) > 0
sample [samp1,samp3].choose,rate: Math.sin(rangeFul[i])
end
end
end
with_fx :ping_pong, mix: Math.sin(i).abs do
use_bpm [280,140,75].choose
use_random_seed Time.now.to_i / 8
#If the sin makes the number a positive
if Math.sin(rangeFul[i]) > 0
sample [samp2,samp3].choose
end
end
with_fx :ixi_techno, mix: Math.sin(j).abs do
use_bpm [120,60,30,15].choose
with_fx :vowel, mix: Math.cos(j).abs do
with_fx :gverb, mix: rrand(0.4,0.8) do
use_random_seed Time.now.to_i / 9
#If the sin makes the number 0
if Math.sin(rangeFul[i]) == 0
sample [samp1,samp2].choose
end
end
end
end
i += 1
if i >= rangeFul.length()
i = 0
end
j -= 1
if j <= 0
j = 0
end
sleep [Math.sin(i).abs + 0.25,Math.sin(j).abs + 0.25].choose #to avoid the issue with zero
end
end
Sine_ing(:SineFul,:tabla_ghe5,:drum_bass_soft,[:elec_blip,:ambi_glass_hum].choose)
Sine_ing(:SineFul2,:ambi_dark_woosh,:perc_snap2,:glitch_perc5)
Sine_ing(:SineFul3,[:ambi_piano,:sn_generic].choose,:ambi_haunted_hum,:vinyl_backspin)
Sine_ing(:SineFul4,[:elec_blip,:bd_fat].tick, :glitch_perc5,:vinyl_backspin)