
Command Palette
Search for a command to run...

Comments
Join the discussionNo comments yet. Be the first to comment.
Search for a command to run...

No comments yet. Be the first to comment.
For this week's Creative Code challenge by @sableRaph: “Marching”, UnEvenMarching represents the following definition, where “Marching refers to the organized, uniformed, steady walking forward in either rhythmic or route-step time;” (WIkipedia).
In this Locomotion Coded Choreography, each line is doing their own marching sequence with the glitching from HydraVideoSynth attempting to throw them off. The SonicPi coded audio represents the percussion instruments that can be seen in Marching Bands but in a glitched out setting.
The March
Is What they wanted to Watch
But this was not the Typical
Even with the notion of Lines
The unison may be considered a blotch
Potentially Biophysical
A Metaphysical Watch
Even Astrophysical March
Elements that are UnTypical,
Unaligned
-- lighting and background
clear {color = 0x6988B5};
directional { colour=0xf00f80, intensity = range 0 2 (osc 0.15), z = range 0 17 (osc 0.8), y = 10, x = -6, z = range -5 5 (osc 1.2), dur = 3 };
point {color = 0x5555A7, x = 0, y = 3};
--marching rows
a n = dancer{url = "orDroid", animation = [16,1,12,1], ry = range 90 180 (osc 0.19),size = 0.25, y = range 4 2 (osc 0.08), x = range -5 5(osc 0.16) + 25/n * 1.5,dur =1.5};
for [0..25] a;
b n = dancer{url = "orDroid", animation = [11,1,16,1],sy = range 0 1.5 (osc 0.015), ry = range 90 180 (osc 0.19),size = 0.55, y = range 2 0 (osc 0.08), x = range -5 5(osc 0.016) + 20/n * 1.5,dur = 3};
for [0..25] b;
c n = dancer{url = "dataghost", animation = [26,1,24,1], ry = range 90 270 (osc 0.19),size = 0.70, y = range -2 0 (osc 0.16), x = range -5 5(osc 0.16)+ 25/n * 1.5,dur = 6};
for [0..25] c;
d n = dancer{url = "dataghost", animation = [2,1,6,1], ry = 90,size = 0.75, y = range - 2 -4 (osc 0.08), x = range -5 5(osc 0.016)+ 25/n * 1.5, dur = 12};
for [0..25] d;
live_loop :bassflow do
with_fx [:reverb,:echo].tick, mix: [0.6,0.4,0.2,0.1].tick do
use_random_seed Time.now.to_i / 2
use_bpm [120,30].choose
if one_in(2)
sample [:tabla_dhec,:tabla_tas3,:tabla_re].tick , rate: [0.5,1,-0.87,0.25].tick, amp: dice(3)+ 1
sleep [0.5,1,2].choose
else
use_bpm [120].choose
sample :drum_bass_soft, amp: 2.5
sleep [0.25,0.5,1,4].tick
end
end
end
live_loop :heavydrum do
with_fx :ixi_techno, mix: [0.75,0.5,0.625].choose do
use_random_seed Time.now.to_i / 4
if one_in(2)
use_bpm [120].choose
sample :drum_cymbal_closed
sleep 0.5
else
use_bpm [120].choose
sample :drum_heavy_kick
sleep 0.25
end
end
end
live_loop :heavydrum1 do
with_fx :ixi_techno, mix: ((use_random_seed Time.now.to_i / 10) % 10 + 1)/11 , phase: dice(3) do
use_random_seed Time.now.to_i / 3
if one_in(2)
use_bpm [120,60].choose
sample :drum_cymbal_closed
sleep [0.5,0.75,1,2,4].tick
else
use_bpm [120,60].choose
sample :drum_heavy_kick
sleep [0.25,0.5,2,4].choose
end
end
end
live_loop :drumming do
use_bpm [120,60].choose
use_random_seed Time.now.to_i / 2
sample :drum_cymbal_pedal
sample :drum_splash_hard
sleep [4,8,2].choose
end
live_loop :moredrums do
use_bpm [120,60,30].choose
with_fx [:flanger,:ping_pong].tick, mix: ((use_random_seed Time.now.to_i * 2) % 10 + 1)/11 do
with_fx :echo, mix: rrand(0.1,0.7), amp: dice(4) do
sample [:drum_tom_mid_soft,:drum_roll].choose
sleep [1,2,4,8].choose
end
end
end
s0.initScreen()
src(s0).pixelate([5,50,500,50,5000,50,50000].smooth(),[5,50,500,50,5000,50,50000].smooth()).out()
speed = 0.25