WCCC_BasedOnASong
Musical Influences

SonicPlayDom
For this week's Creative Code challenge by @sableRaph:"Based on a Song", SonicPlayDom is coded in LiveCodeLab & SonicPi.
Where the visuals coded in LiveCodeLab are mirroring the chaotic feeling of the coded composition.
Audio Design
For the 22nd day of MinaCoding2024 : "Play Alone", PieingtheSonic3 takes PieingtheSonic with the aid of SonicPi and track layering, to play around with it to bring it to this coded composition.
Video
Poetry
Imitation
Inspiration
Indention
When they merge
And the thoughts finally diverges
What outcome emerges?
Video
Code
LiveCodeLab
scale ((time % 12) + 1)/16
ball sin(time)+2,wave(abs(Math.pow(tan(time),sin(time)-1.5))+1),1+abs(Math.hypot(sin(time)/3+0.1,cos(time)/3 + 0.1))
ball cos(time),cos(wave(time)),cos(wave(time %9))
ball Math.tan(time), Math.tan(wave(time))
box Math.sin(wave(time)), Math.sin(wave(time))
peg Math.cos(time), Math.cos(wave(time))
SonicPi
def sounds (bpm,loop,sample1,timer)
#array of notes
x = [[:D4,:Gs5, :D1],[:A4,:Cs5, :E1] ,[:B4,:Ds2, :B3], [:A3,:Cs2,:Cs4],[:F3,:Ds2,:Bs4],[:C4,:A3,:A2]]
use_bpm bpm
live_loop loop do
counter = x.choose #counter
use_random_seed (Time.now.to_i)/timer #random seed
with_fx [:level,:whammy,:vowel].choose, mix: rrand(0.2,0.7) do #effects
use_synth [:prophet,:piano,:piano].choose #synth
play :Cs2 # note
sample sample1, beat_stretch: timer / 3 + 0.2
sleep [0.25,0.5,1].choose
play choose(counter) ,amp: rrand(0.2,2)#, sustain: dice(2), decay: dice(2) #notes,
sleep [0.25,0.5,0.75,1].choose
end
end
end
sounds([15,30].tick,:berdy,:guit_e_slide,2)
sounds([15,60].tick,:birdy,:ambi_piano,3)
sounds([60,30].tick,:bordy,:elec_bong,4)
sounds([30,60].tick,:bardy,:ambi_piano,5)




