WCCC_BasedOnASong

WCCC_BasedOnASong

Musical Influences

SonicPlayDom

For this week's Creative Code challenge by @sableRaph:"Based on a Song", SonicPlayDom is coded in LiveCodeLab & SonicPi.

Where the visuals coded in LiveCodeLab are mirroring the chaotic feeling of the coded composition.

Audio Design

For the 22nd day of MinaCoding2024 : "Play Alone", PieingtheSonic3 takes PieingtheSonic with the aid of SonicPi and track layering, to play around with it to bring it to this coded composition.

Video

Poetry

Imitation
Inspiration
Indention
When they merge
And the thoughts finally diverges
What outcome emerges?

Video

Code

LiveCodeLab

scale ((time % 12) + 1)/16

ball sin(time)+2,wave(abs(Math.pow(tan(time),sin(time)-1.5))+1),1+abs(Math.hypot(sin(time)/3+0.1,cos(time)/3 + 0.1))

ball cos(time),cos(wave(time)),cos(wave(time %9))

ball Math.tan(time), Math.tan(wave(time))

box Math.sin(wave(time)), Math.sin(wave(time))

peg Math.cos(time), Math.cos(wave(time))

SonicPi


def sounds (bpm,loop,sample1,timer)
  #array of notes
  x = [[:D4,:Gs5, :D1],[:A4,:Cs5, :E1] ,[:B4,:Ds2, :B3], [:A3,:Cs2,:Cs4],[:F3,:Ds2,:Bs4],[:C4,:A3,:A2]]
  use_bpm bpm
  live_loop loop do
    counter = x.choose #counter
    use_random_seed (Time.now.to_i)/timer #random seed
    with_fx [:level,:whammy,:vowel].choose, mix: rrand(0.2,0.7) do #effects
      use_synth [:prophet,:piano,:piano].choose #synth
      play :Cs2 # note
      sample sample1, beat_stretch: timer / 3 + 0.2
      sleep [0.25,0.5,1].choose
      play choose(counter) ,amp: rrand(0.2,2)#, sustain: dice(2), decay: dice(2) #notes,
      sleep [0.25,0.5,0.75,1].choose
    end
  end
end

sounds([15,30].tick,:berdy,:guit_e_slide,2)
sounds([15,60].tick,:birdy,:ambi_piano,3)
sounds([60,30].tick,:bordy,:elec_bong,4)
sounds([30,60].tick,:bardy,:ambi_piano,5)