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For this week's Creative Code Challenge by @sableraph: "Tunnels”, TunnelToSomeWhere coded from LiveCodeLab & HydraVideoSynth explores a tunnel that seems to be directing us to a new realm. Aided with pixelation.
Tunneling
To newfew/fuel Locations
Tunneling
To few/fuel/cruel/new sensations
Tunneling
Through smooth/cruel transitions
Tunneling
To Choose/fuel a hue Elevation
if time % 50 < 40
background black
200 times with i
noFill
rotate wave(0.0001)/ (time % 45 + 3),wave(0.0001)/ (time % 45 + 3),wave(0.0001)/ (time % 45 + 3)
move 0.001,0.001, wave(0.0001)
box
else
background black
scale (time % 10 + 1)/8
200 times with i
noFill
move 0.001,0.001, wave(0.0001)
box
if time % 30 > 15
bpm 125
else
bpm 64
play "cosmos" ,'--x- ---- --x- ----'
play "warm" ,'--x- x--- --x- -xx-'
play "pianoLDChord" + int(random 3) ,'x--x--xxx---xx'
play "pianoLHChord" + int(random 2) ,'x--xx---xxxx----- x'
play "pianoRHChord" + int(random 6) ,'x-xx----x-------x'
play "tense" + int(random 14) ,'x-xx--x'
s0.initScreen()
src(s0).scale([1.25,1.5,]).modulateScale(src(s0).scale([1.25,1.5,1.75])).out()
s0.initScreen()
src(s0).scale([1.25,1.5,1.1]).modulateScale(src(s0).scale([1.25,1.5,1.1])).colorama().out()