WCCC_Sticky
Stickiness From All Angles

StickyCoreUp
For this week's Creative Code challenge by @sableRaph: “Sticky“, StickyCoreUp is coded with SonicPi, LiveCodeLab & HydraVideoSynth. Explores stickiness through: Certain color pixels that are stuck with another color, pixels that are sticking to the screen and Entities/Audio that seem to have been stuck together.
Poetry
Stuck together
For worse or Better
Stickiness from the Pixels
Rendering their signals
As they keep sticking together
Video
%[
\]Code
LiveCodeLab
if time % 10 > 5
background white
else
background black
if time % 30 > 15
animationStyle paintOver
else
animationStyle motionBlur
pushMatrix()
75 times with i
noStroke
rotate 0.004,-0.004, time % 20 / 1000
fill orange
move sin(time)/100,0,0
peg sin(time)* 1.25,1,(time % 5 + 1)/4
popMatrix()
pushMatrix()
75 times with i
noStroke
rotate (time % 60)/10000, sin(time)/10
ambientLight
fill gold
move 0,sin(time)/100
peg 1,1,(time % 5 + 1)/4
popMatrix()
pushMatrix()
75 times with i
scale 0.97
noStroke
rotate
ambientLight
if time % 20 > 10
fill black
else
fill red
move 0,0,sin(time)/100
ball 1,1,(time % 5 + 1)/4
popMatrix()
pushMatrix()
75 times with i
scale 0.97
stroke
ambientLight
fill grey
move 0,sin(time)/100,sin(time)/100
ball wave(1),1,(time % 5 + 1)/4
popMatrix()
SonicPi
live_loop :dosage do
use_bpm 20
use_random_seed (Time.now.to_i)/2
with_fx [:echo,:wobble,:krush].choose, mix: rrand(0.25,0.55) , amp: 1 do
sample [:ambi_drone,:ambi_glass_hum,:elec_fuzz_tom,:elec_beep].choose,beat_stretch: [1,0.5,0.8].choose, rate: [0.5,0.4,0.3,0.2,0.3,0.4].tick
sleep [0.5,1,2].choose
end
end
sample
live_loop :bell do
with_fx [:ixi_techno,:flanger,:ping_pong].choose, mix: rrand(0.2,0.7) do
use_random_seed (Time.now.to_i)
use_bpm [120,80,220].choose
sample [:perc_bell,:elec_bell,:loop_electric].choose, rate: (rrand 0.125,1.85)
sleep rrand(0.2,2)
end
end
live_loop :rollback2 do
#making true random as it goes with the actual time
#then using the Math.cbrt to make it a different seed ratio then the above function
use_random_seed Math.cbrt(Time.now.to_i)
use_bpm 45
puts Time.now.to_i
with_fx [:echo,:whammy,:distortion].choose, mix: rrand(0.1,0.6) do
with_fx [:ping_pong,:distortion,:krush].choose, mix: rrand(0.1,0.9) do
sample [:perc_swoosh,:perc_swoosh,:perc_snap].choose ,beat_stretch: [1,2,3,0.5].tick, sustain: 4, rate: Math.sqrt(dice(25) + 1)/3
sleep [0.5,1,2,4,8].choose
end
end
sleep [0.5,1,2].choose
end
live_loop :rollback3 do
#making true random as it goes with the actual time
#then using the Math.cbrt to make it a different seed ratio then the above function
use_random_seed Math.cbrt(Time.now.to_i)
use_bpm [45,90,90,90,135].tick
puts Time.now.to_i
with_fx [:echo,:whammy,:distortion,:pitch_shift].choose, mix: rrand(0.1,0.6) do
with_fx [:ping_pong,:distortion,:krush].choose, mix: rrand(0.1,0.9) do
sample [:loop_mehackit1,:perc_swoosh,:glitch_robot2,:glitch_robot1].choose ,beat_stretch: [1,2,3,0.5].tick, sustain: 4, rate: Math.sqrt(dice(25) + 1)/3
sleep [0.5,1,0.25].choose
end
end
sleep [0.5,1,2].choose
end
HydraVideoSynth
s0.initScreen()
src(s0).pixelate(125,125).blend(src(s0).scale(0.95).blend(src(s0).scale(1.05))).rotate(() => (time % 10) /100).modulateScale(src(s0)).out()




