# MinaCoding2024_Dancing

# WildCh0reo

For the 29th day of **MinaCoding2024: " Dancing"**, ***WildCh0reo*** is coded in various ***Locomotion*** choreographies.

Extra Effects are coded with **Hydra** and sound is made in **SonicPi.**

## Poem

```ocaml
Strong Bonds
Weak Choreo
Which way Shall they Go
as they Continue Their Rounds
```

## Video

%[https://youtu.be/YKs_MrHzvHE] 

## Code

### Locomotion

```haskell
--front row cacti
dancer { url="cactus.glb",animation = 7, size = 4.5, x = range 5 -5 (osc 0.5), y = -11 };
dancer { url="cactus.glb",animation = 5, size = 4.5, x = range 5 -5 (osc 0.25), y = -11 };
dancer { url="cactus.glb",animation = 4, size = 4.5, x = range 5 -5 (osc 0.45), y = -11 };

--back row enlarged
dancer { url="cactus.glb",animation = 3, size = 1.5, x = 3 };
dancer { url="cactus.glb",animation = 5, size = 1.5, x = -3 };
dancer { url="cactus.glb",animation = 7, size = 1.5, x = -6 };

--left size oves
dancer { url="cactus.glb",animation = 4, size = 3.5, x = -2, ly = range -3 3 (osc 2), size= 0.5, lz = range -3 3 (osc 2), size= 0.5};
dancer { url="cactus.glb",animation = 3, x = -2, z = -2,rz = range -5 5 (osc 0.2), ry = range -5 5 (osc 0.5), ly = range -3 3 (osc 2), size= 0.5 };

-- right side moves
dancer { url="cactus.glb",animation = 7, size = 3.5, x = 5, ly = range -3 3 (osc 2), size= 0.5, lz = range -3 3 (osc 2), size= 0.5};
dancer { url="cactus.glb",animation = 6, x = -2, z = 5,rz = range -5 5 (osc 0.2), ry = range -5 5 (osc 0.5), ly = range -3 3 (osc 2), size= 0.5 }

dancer { url = "OrDroid", animation = [15,1,17,1,21,1],size = range 0.25 2.15 (osc 0.17), ry = range - 90 90(osc 0.25), z = -3, ly = range -180 180 (osc 2)};


--Glitchy Droid More
r2 = step [3,4,5,6] (phase 4 0);
r = step [0.5,2,1,4] (phase 16 0);


for [0..10]  (\n -> dancer {url = "OrDroid", dur = n*0.5, x = (n)+(-20), y = -4 + osc(1) * sin(n), z = -10, rx = r2 * r2 * r2, ry = 0, rz = 0, size= r});


--background maker,quartz
clear { color= 0x51414F, alpha= 2.5 };


-- Triple Light Points
point {x = range 0 17 (osc 0.15), z = range 0 6 (osc 0.35) , intensity = range 8 35 (osc 0.35), color = 0xFFA230};
point {y = range 0 17 (osc 0.15), z = range 0 6 (osc 0.35) , intensity = range 15 35 (osc 0.25), color = 0xFFA500 };
point {z = range 0 17 (osc 0.15), x = range 0 6 (osc 0.35) , intensity = range 20 45 (osc 0.35), color = 0x008080 };

-- DataGhost Converging
dancer { url = "DataGhost", animation = 12,size = 3, y = -2, Z = -5, dur = 3, ry = 90 };
dancer { url = "DataGhost", animation = 22,size = 3, y = -2, Z = -5, dur = 3, ry = 270 };
dancer { url = "DataGhost", animation = 3,size = 3, y = -2, Z = -5, dur = 1, ry = 0};

--  DataGhost downsized
dancer { url = "DataGhost", animation = 3,size = 2, y = -2, Z = -12, ry = 270,x = -1 };
dancer { url = "DataGhost", animation = 3,size = 2, y = -2, Z = -12,ry = 90, x = 1};


b n = dancer {url = "raccoon", animation = [13,1,n,1,n+3,1,25,1], 
size =  ((n +1)/10), y = range 0 20 (phase 16 (n/10) * 2 + (-1)), 
x = -8 + (n/5),  z = range -3 3 (phase 1 (n/50) * 2 + (-1)), rz = n * 23.7 };
for [0..15] b;

b n = dancer {url = "mushy",dur = 3.5, rx = range n n*45,lz = n * 5, ry = n +  range 10  260 (osc n * 0.215 / 10), x = n - (3) * 3,animation = [n,0.25, n + (-2),0.5,n*3,07.5,n*2.1]};
for [0..15] b;
```

### Hydra

```javascript
s0.initScreen()

src(s0).modulateScale(src(s0).blend(osc([0.2,0.3,1.4].smooth())),0.1).blend(src(s0).scale(1.25)).out()
```

### SonicPi (Sped Up)

```ruby
use_random_seed Time.now.to_i

#array made from a python script

shipyard1 = [[ 7,  2,  8,  6,  4, 11,  6,  7, 11,  7, 10, 10, 10,  5, 11,  7],
             [ 5,  5, 10,  8,  1,  4, 10, 11, 10, 11,  6, 10, 11, 10,  2,  4],
             [11,  1,  8,  9, 10,  7, 10, 10,  5, 10,  9,  6,  6,  1,  9, 11],
             [10,  8, 10,  6, 11,  1,  5,  9,  6,  1, 10,  4, 10,  7, 10,  7],
             [10,  8, 10, 10,  7,  4,  1,  9, 11,  9, 10,  2,  7, 10,  8,  5],
             [10,  8, 10,  9, 10,  8,  8,  9, 10, 11,  8,  3, 10,  5, 10,  8],
             [ 2,  3,  5, 10,  7,  9, 11,  6,  6,  6,  3, 10,  7,  6, 10,  3],
             [ 9, 11,  9,  9, 10, 11, 11, 10, 11,  7, 10, 10,  7,  6,  8,  6],
             [11,  4,  6,  7, 11, 10,  5,  6,  6, 11,  0,  9,  8, 10, 11,  9],
             [ 4,  7, 11,  6,  7,  9, 11,  9,  1,  9,  8, 11,  3,  9,  6,  8],
             [ 3, 11,  3, 10,  7,  9, 10,  4,  0,  7,  6, 11,  2,  8, 10, 11],
             [ 7,  6, 10,  1, 11,  2,  3, 10,  6,  8,  4, 11,  3,  8,  8,  6],
             [ 4,  2,  1, 11,  1, 11, 11,  8,  6, 10,  8, 10,  1, 10,  4, 10],
             [ 8,  6,  8,  3,  5, 10,  9,  2, 10, 11,  7,  6, 10, 11, 11,  9],
             [ 8,  7, 11, 10,  1, 10,  8, 10,  4,  9, 10,  3,  7, 11,  7,  4],
             [ 8,  8, 10,  5,  9,  0,  2, 10,  9,  5,  0, 10,  6,  0, 10, 11]]

shipyard2 = [[ 8, 10,  7,  6,  4,  7, 10,  1,  5,  8, 10,  9,  6,  9, 10,  5],
             [11,  3,  8, 10,  8, 10,  4,  7, 10,  7, 10,  7, 10, 10, 10, 10],
             [ 7,  5,  7, 10,  7,  7,  8, 10, 10,  3,  6, 10, 11,  6,  6,  9],
             [10, 11,  6, 10,  9, 11, 11,  2,  4,  9,  9,  2,  8,  1, 11,  1],
             [11,  9, 10, 11,  9,  9,  7,  2,  6,  9, 10, 11,  9,  9,  0, 11],
             [ 8,  6,  9,  9, 10,  4,  6, 10,  7,  4,  9, 11,  4,  8,  6,  7],
             [11,  6,  6,  4, 10,  2,  6,  4,  7,  2,  7,  9, 10, 10, 10,  9],
             [ 8,  0, 11,  8,  1, 11,  5,  7, 10,  7,  7,  5, 11,  0, 10,  1],
             [10,  8,  1,  5, 10,  7,  8,  7, 11,  4,  2,  4,  2, 10,  8, 10],
             [ 1, 11,  2,  5,  7, 11, 11,  2,  7,  3,  6, 10,  8,  8, 10,  4],
             [ 6, 10,  6,  6, 10,  2,  9,  5,  8,  6,  8, 10,  1, 11, 10,  6],
             [ 9,  7,  9,  4,  1,  6,  6,  7,  8,  9, 10, 11,  6,  6, 10,  8],
             [ 9,  3, 10,  7,  0, 11, 10,  5, 11, 11,  9,  7,  8, 10, 10,  0],
             [ 2, 11,  6, 10,  9,  7,  1, 10,  7,  0,  0,  9,  7,  8,  3,  8],
             [ 3,  9,  5, 10,  2,  7,  4,  6,  2,  1,  4,  5,  6,  3, 10,  7],
             [ 4, 10,  6,  9,  7, 10,  6,  4, 11,  5,  4,  3,  8, 10,  9,  6]]


shipyard3 = [[10, 11,  6,  7,  8,  6,  6,  4, 10, 11,  2,  2,  2, 10,  6, 10],
             [ 2, 10,  7, 10,  8,  7, 10,  1,  8,  3, 11,  7,  8,  5, 10,  7],
             [ 9, 10,  6,  9,  8,  0,  8, 11,  3,  6,  4, 10,  5, 11,  8,  2],
             [ 7,  7,  3,  6, 11,  6,  3, 10,  7,  7,  8,  7,  6,  8, 11,  3],
             [ 9, 10, 10,  9, 10, 10, 10,  6,  8,  5, 10,  8, 11,  6,  2, 11],
             [10, 10,  2, 10,  7,  5,  5,  6,  7,  9,  5, 10, 11,  7,  9, 10],
             [ 7, 10, 10, 10,  9, 10,  6, 10,  2, 11,  8,  8,  7, 10,  1,  8],
             [11, 10, 11, 10,  8, 10,  8,  9, 10, 10, 10, 10, 10,  2,  0,  3],
             [10, 11,  7,  8, 10, 11,  7,  4, 11,  8,  2,  2, 10,  1,  1,  4],
             [ 5,  6, 11, 10,  2,  1,  6,  5,  7,  2,  8,  8,  8,  6,  5,  4],
             [10,  8,  4,  3, 10,  7, 11,  6,  8,  5,  5,  8,  9,  7,  7, 10],
             [ 7, 11, 11,  2,  9,  3,  9,  8,  9, 11,  7,  6, 11, 11,  4,  2],
             [ 6, 10,  9, 11,  4, 11,  8,  3,  4,  8, 11,  7, 11,  6,  3,  8],
             [ 9,  8,  4,  4, 11,  8,  8, 10, 11,  9,  3, 10, 11, 10,  7,  6],
             [ 4,  5,  9,  4,  1,  7, 10,  5, 10,  6, 11, 11,  0,  0,  8,  7],
             [ 6, 10, 10, 11, 10,  0, 10,  2,  6,  0,  0,  6, 10,  9,  9,  8]]


shipyard4 = [[10, 10,  6,  8,  9,  7,  6,  9, 11,  4,  6,  3,  3,  2,  6, 10],
             [ 1, 11, 11,  9,  5,  6,  8,  1, 10,  7,  3,  3, 10, 11, 10,  5],
             [ 3, 10,  4, 10, 10,  7,  6,  8,  7,  1, 11,  2,  7, 10,  4, 10],
             [ 3, 10,  6,  7,  8,  6,  1,  7,  8,  7,  6,  8,  4,  7,  6, 11],
             [ 9, 10,  9, 11, 10,  8,  7,  4,  5, 11, 11,  3,  9,  7, 10,  7],
             [ 3,  8,  7,  8, 10, 10,  3,  5,  9,  8,  8,  6,  7,  7, 10, 10],
             [ 3,  8,  1,  2,  7,  4,  9,  7,  2, 10,  3,  6,  0,  1, 10,  7],
             [10,  5, 11,  3,  5,  6, 10,  6,  8,  8,  6,  8,  7,  3,  4,  7],
             [ 7,  8,  2,  9,  6, 11,  7,  8,  1,  7, 11, 11, 10,  7, 11, 11],
             [ 5, 11,  0, 11,  6, 10,  5,  9,  9,  6, 10, 10,  8,  1,  9, 11],
             [ 6,  0, 10, 10, 11,  3,  5,  7,  6,  9, 11,  6,  6, 11, 10, 10],
             [ 2,  6, 10,  5, 10,  8,  1,  8, 11,  8,  4,  8, 11,  9, 10, 10],
             [ 6, 11, 11,  6,  7,  8,  2,  8,  8,  6, 10,  8, 10,  7,  2,  3],
             [10,  2, 10,  7,  6,  6, 11, 10,  1,  6, 10, 10, 11,  7, 11, 10],
             [ 8, 11,  9,  8, 10,  9, 10, 10,  3, 11,  5, 11, 10,  7, 11,  3],
             [10,  6, 10,  9, 10,  2,  1,  7,  9,  7,  7,  6,  5,  7,  8, 10]]


shipyard5 = [[11,  7,  6,  9, 10,  2, 10,  5,  8,  3,  6, 10,  6,  0,  9,  3],
             [ 9, 11,  2, 10,  8,  2,  9,  4, 11, 10,  3,  0,  9, 10,  2,  7],
             [10,  6, 11,  6, 11,  9,  0,  7,  9, 11, 11,  5,  7, 11,  8, 11],
             [ 9,  3,  1,  9, 11,  9,  6,  2, 10,  2, 10,  6,  5,  6,  9,  9],
             [10,  5,  6,  3,  9,  5,  5, 11,  6,  3,  6, 10,  3,  4, 10,  3],
             [ 4, 10,  5,  2, 10,  6,  4, 11,  7,  3,  9,  7, 10,  6,  7, 11],
             [11, 10,  9, 10, 10, 11, 10,  0, 11, 11,  7,  9,  2, 11,  6,  8],
             [10, 10,  3,  2, 10,  4,  8,  4, 10,  9,  8,  4,  9,  9,  1,  4],
             [ 7,  7, 11, 11,  4, 11,  6, 10,  6,  9,  9, 11,  6,  0,  4,  7],
             [ 8,  7,  7,  9,  8,  8, 11,  9,  4, 11,  7,  8,  1, 11,  7,  9],
             [10,  4,  2,  4,  6,  6, 11,  7,  5,  6,  7,  7,  6, 11, 10,  7],
             [ 9, 10,  6,  1, 10,  9,  8, 10, 11,  9,  3,  9, 10, 10,  2, 10],
             [ 7, 10,  9, 10,  2, 10,  9, 10,  4, 10, 11,  9, 10, 10,  6,  4],
             [ 6, 10,  3,  7,  2, 10,  6,  9,  6,  9,  8, 10, 11, 11,  9,  3],
             [10,  6, 11, 10,  5,  3, 11,  9,  9,  6,  5,  6,  7,  8,  4,  2],
             [ 1,  2, 10, 10,  4,  9,  4,  1,  9, 10, 11,  8,  4,  9,  7,  2]]

def sonification(shipyard,looping,sampling)
  
  live_loop looping do
    
    #iterating the 2d arrays
    for i in (0...shipyard.size) #overall size of range
      for j in (0...shipyard[i].length) #overall length of the arrays
        
        #these variables will be the main event trigger for each scenario, through different uses
        
        x = shipyard[i][j]
        y = Math.sqrt(shipyard[i][j])
        case x #using case & when as a switch while using
        
        when 1..3
          with_fx :ping_pong, mix: 0.65 do
            with_fx :ixi_techno, mix: 0.75 do
              with_fx [:echo,:whammy].choose, mix: rrand(0.4,0.8) do
                sample [:loop_safari,:tabla_ghe4].choose, amp: 6, rate: x * rrand_i(-2,2) + 0.01, beat_stretch: y
              end
            end
          end
          
        when 4..6
          with_fx [:ping_pong,:vowel].choose, mix: rrand(0.4,0.8) do
            sample [:elec_blip,:elec_blip2,:elec_bong].choose, beat_stretch: y + 1, amp: x - 1, decay: x + 1
          end
          
        when 7..9
          if x % 2 == 0
            use_synth :piano
            n = ring(:b3,:c4,:c5,:d6,:e7,x*9,x*12)
          else
            use_synth [:prophet,:chipbass,:chiplead].choose
            n = ring(:c5,:a4,:b1,x*7)
          end
          
          with_fx :wobble do
            play n.tick, on: spread(x+6,24).look, release: (x/24), pan: -0.5
          end
          
        else
          with_fx [:ping_pong,:flanger,:whammy].choose, amp: 1, mix: rrand(0.4,0.8) do
            sample sampling, attack: x, beat_stretch: (x-3).abs
          end
        end
        
        sleep [0.5,0.75,1,1.5,2].choose #pause in between each spawn, replicating the different thinking processes
      end
    end
  end
  
end


#following a tick format

sonification(shipyard5,:yard5,:ambi_glass_hum)
sonification(shipyard4,:yard4,:ambi_glass_rub)
sonification(shipyard3,:yard3,:ambi_piano)
sonification(shipyard2,:yard2,:ambi_glass_hum)
sonification(shipyard1,:yard1,:ambi_piano)

#following a shuffle format

sonification(shipyard1.shuffle,:yard1mix,:ambi_choir)
sonification(shipyard3.shuffle,:yard3mix,:ambi_lunar_land)
sonification(shipyard5.shuffle,:yard5mix,:ambi_soft_buzz)
```

```ruby
#array of notes


def sounds (loop,timer)
  
  x = [[:D4,:Gs5, :D1],[:A4,:Cs5, :E1] ,[:B4,:Ds2, :B3], [:A3,:Cs2,:Cs4]]
  
  live_loop loop do
    counter = x.choose #counter
    use_random_seed (Time.now.to_i)/timer #random seed
    with_fx [:level,:whammy,:vowel].choose, mix: rrand(0.2,0.7) do #effects
      use_synth [:prophet,:piano].choose #synth
      play :Cs2 # note
      play choose(counter) ,amp: rrand(0.2,2) #notes
      sleep [0.25,0.5,0.75,1].choose
    end
  end
end

sounds(:berdy,2)
sounds(:birdy,3)
sounds(:bordy,4)
sounds(:bardy,5)
```
