·

# JuneMovements

The Fifth of the Seven Pieces for the MinaCoding Prompt of Humans: JuneMovements

## Design Process

JuneMovements uses the coding environments: Locomotion, SonicPi, and LiveCodelab to explore a subset of movements found in this week's realm.

• Locomotion is used to demonstrate the spatial capabilities of the movements that may be possible in this still-to-be-named universe

• LiveCodeLab displays a theory that in this universe, the planetary orbital paths may have affected the movements of the avatars in the Locomotion Choreo.

• The SonicPi Composition has a counter that changes the "Physics of the Sound" to correspond with the Choreography and orbital as explained above

## Poem

``````
Internal Movements
Movements seen on the exterior
Movements seeping below the door
Risen from the molecules
That were lifted from the door
Some mastering silence
Others ignoring the virtues of patiences
Movements that groove
Grooving to the rhythm of the hue
Internal moves
That become External Movements
``````

## Code

### LivecodeLab

``````turns = 2
detail = 400
speed = 0.4
background black

fill green

scale 0.4 - wave(0.05) * (sin(time % 10)/5)
rotate sin(time % 9),Math.sqrt(tan(time %12)),cos(time %9)

detail times with i
rotate 0, 0, (2 * pi) / detail
move 0.65,sin(time),cos(time) * wave (0.05)
rotate (turns * i * pi) / detail + (time * speed), 0, 0
rect 1

detail times with i
fill green
rotate 0, 0, (2 * pi) / detail
move Math.cbrt(sin(time)),sin(time),cos(time) * wave (0.05)
rotate (turns * i * pi) / detail + (time * speed), 0, 0
peg 0.5,0.9,Math.hypot(sin(time % 9),cos(time % 7))

detail times with i
scale 1
fill green
rotate sin(time), 0, (2 * pi) / detail
move Math.cbrt(sin(time)),sin(time),cos(time) * wave (0.05)
rotate (turns * i * pi) / detail + (time * speed), 0, 0
box 0.5,0.9,Math.hypot(sin(time % 9),cos(time % 7))
``````

### Locomotion

``````
directional { x= 10 , ly = 8, z = 5};
point { x = range 0 7 (osc 0.5),  y= 1 , z = range 7 - 7 (osc 0.3), color = 0x00888};

dancer{ url="raccoon.glb", dur = 3, z = range 12 -12 (osc 0.75), x = range 15 -5 (osc 0.5), ry= range 3.14 -10 (osc 0.75), ly = range 5 -5 (osc 0.5), size = 4 };
dancer{ url="raccoon.glb", x = range 5 -5 (osc 0.5), z = -2, ry=3.14, ly = range 5 -5 (osc 0.5), size= 3.5 };
dancer{ url="StoneFigure.glb", x = range 5 -5 (osc 0.5), z = -2, ry=3.14, ly = range 5 -5 (osc 0.5), size= 0.3 };

dancer{ url = "StoneFigure.glb", animation = 4, dur = range 2 -2 (osc 3), z = 0, x = -2, y = -3,rx = range 180 360 (osc 0.5),  x = osc 0.5,lx = range -15 15 (osc 0.5) };
``````

### SonicPi

``````n = 65

define :space do
live_loop :melody do
use_bpm 120 + [-Math.cbrt(n),+Math.sqrt(n)].choose
use_synth (ring :pretty_bell, :piano,:piano).tick
bellTime = ring( (scale [:f3,:d3,:b4].choose, :major,).reverse, (scale :f1, :minor).look).tick
sleep [0.5,1,2,4].choose
n+= 5
end
end

define :space2 do
live_loop :melody do
use_bpm 120 + [-Math.cbrt(n),+Math.sqrt(n)].choose
bellTime = ring( (scale [:f3,:d3,:b4].choose, :major,).reverse, (scale :f1, :minor).look).tick
sleep [0.5,1,2,4].choose
n+= 5
end
end

live_loop :harmonic do

live_loop :nofilters do
with_fx :ping_pong do
with_fx :echo do
[space,space2].tick
end
sleep [0.1,0.2,0.25].choose
end
end

with_fx :ping_pong ,mix: rrand(0.1,0.8) do
live_loop :filter1, sync: :nofilters do
with_fx [:reverb,:whammy].choose do
[space,space2].choose
end
sleep [0.25,0.125,0.5].choose
end
end

sleep [1,2,4].choose
end
``````