# Genuary2026_OrderDisOrder

# DisOrderingGrids

The prompt for **Genuary 2026 Day 16 is “Order & DisOrder”**.

***DisOrderingGrids*** uses a previously composed track(coded in ***SonicPi & Python***): *GridToNoise* as the Ordered Property and takes its Remix: *GridToNoiseToSound* as the disorder. Where the sounds represent how small changes can drastically affect the data and the connotations around it

## Audio

### DisOrdering Grids

<iframe width="100%" height="300" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/soundcloud%253Atracks%253A2239652453&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>

[IllestPreacha](https://soundcloud.com/llestreacha) · [DisOrderingGrids](https://soundcloud.com/llestreacha/disorderinggrids)

## Poem

### Order

```ocaml
Order is not Only seen
But can be heard
Along the pace
Along the Tone
Of what is shown
In this pace
As these words
Appear on the scene
As Order is not only seen
```

### DisOrder

```ocaml
Disorder
Doesn't always mean chaos
But a numerical seance
What is it that feel abrupt
What is that it inrreupts
Disorder doesn't always mean chaos
```

## Listening Design

* ***DisOrderingGrids*** takes the sonifications of the Grids and gives the listener a choice to experience the duality of the perception of Order and Disorder throughout the composition. It breaks itself down by switching between the Order and Disorder in the following Intervals:
    

| **Timing** | **Intervals** | **Structure** |
| --- | --- | --- |
| 0-60 | 30 Seconds | Order then Disorder |
| 60-90 | 15 Seconds | Order then Disorder |
| 90-108 | 9 Seconds | Order then Disorder |
| 108-167 | 59 Seconds | Order and Disorder |

* Both components are mapping sounds of a 16×16 Grid through the following ranges (1-3,4-6,7-9,10-11)
    
    * ```python
         when 1..3
                  with_fx :ping_pong, mix: 0.65 do
                    with_fx :ixi_techno, mix: 0.75 do
                      with_fx [:echo,:whammy].choose, mix: rrand(0.4,0.8) do
                        sample [:loop_safari,:tabla_ghe4].choose, amp: 6, rate: x * rrand_i(-2,2) + 0.01, beat_stretch: y
                      end
                    end
                  end
        
                when 4..6
                  with_fx [:ping_pong,:vowel].choose, mix: rrand(0.4,0.8) do
                    sample [:elec_blip,:elec_blip2,:elec_bong].choose, beat_stretch: y + 1, amp: x - 1, decay: x + 1
                  end
        
                when 7..9
                  if x % 2 == 0
                    use_synth :piano
                    n = ring(:b3,:c4,:c5,:d6,:e7,x*9,x*12)
                  else
                    use_synth [:prophet,:chipbass,:chiplead].choose
                    n = ring(:c5,:a4,:b1,x*7)
        ```
        
        \-
        
    * Then followed by having identifying sounds for the 5-6 Grids that are being sonified
        
        * ```python
            #following a tick format
            
            sonification(shipyard5,:yard5,:ambi_glass_hum)
            sonification(shipyard4,:yard4,:ambi_glass_rub)
            sonification(shipyard3,:yard3,:ambi_piano)
            sonification(shipyard2,:yard2,:ambi_glass_hum)
            sonification(shipyard1,:yard1,:ambi_piano)
            
            #following a shuffle format
            
            sonification(shipyard1.shuffle,:yard1mix,:ambi_choir)
            sonification(shipyard3.shuffle,:yard3mix,:ambi_lunar_land)
            sonification(shipyard5.shuffle,:yard5mix,:ambi_soft_buzz)
            ```
            
            \-
            
        * In the Disorder version this is added by adding BPMs (either 120 or 60 for the normal iteration and 240 for the shuffle to reflect the disorder that the shuffle can have as it is randomized by the real world date as a seed). WIth an additional filter to make the two factions, distinguishable
            

### The Two Components

#### GridToNoise (Ordered)

<iframe width="100%" height="300" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/soundcloud%253Atracks%253A1834696206&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>

[IllestPreacha](https://soundcloud.com/llestreacha) · [GridToNoise](https://soundcloud.com/llestreacha/gridtonoise)

#### GridToNoiseToSound (DisOrdered)

<iframe width="100%" height="300" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/soundcloud%253Atracks%253A2239625861&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe>

[IllestPreacha](https://soundcloud.com/llestreacha) · [GridToNoiseToSound](https://soundcloud.com/llestreacha/gridtonoisetosound)

## Ordered Code

### DataSets

```python
shipyard1 = [[ 7,  2,  8,  6,  4, 11,  6,  7, 11,  7, 10, 10, 10,  5, 11,  7],
             [ 5,  5, 10,  8,  1,  4, 10, 11, 10, 11,  6, 10, 11, 10,  2,  4],
             [11,  1,  8,  9, 10,  7, 10, 10,  5, 10,  9,  6,  6,  1,  9, 11],
             [10,  8, 10,  6, 11,  1,  5,  9,  6,  1, 10,  4, 10,  7, 10,  7],
             [10,  8, 10, 10,  7,  4,  1,  9, 11,  9, 10,  2,  7, 10,  8,  5],
             [10,  8, 10,  9, 10,  8,  8,  9, 10, 11,  8,  3, 10,  5, 10,  8],
             [ 2,  3,  5, 10,  7,  9, 11,  6,  6,  6,  3, 10,  7,  6, 10,  3],
             [ 9, 11,  9,  9, 10, 11, 11, 10, 11,  7, 10, 10,  7,  6,  8,  6],
             [11,  4,  6,  7, 11, 10,  5,  6,  6, 11,  0,  9,  8, 10, 11,  9],
             [ 4,  7, 11,  6,  7,  9, 11,  9,  1,  9,  8, 11,  3,  9,  6,  8],
             [ 3, 11,  3, 10,  7,  9, 10,  4,  0,  7,  6, 11,  2,  8, 10, 11],
             [ 7,  6, 10,  1, 11,  2,  3, 10,  6,  8,  4, 11,  3,  8,  8,  6],
             [ 4,  2,  1, 11,  1, 11, 11,  8,  6, 10,  8, 10,  1, 10,  4, 10],
             [ 8,  6,  8,  3,  5, 10,  9,  2, 10, 11,  7,  6, 10, 11, 11,  9],
             [ 8,  7, 11, 10,  1, 10,  8, 10,  4,  9, 10,  3,  7, 11,  7,  4],
             [ 8,  8, 10,  5,  9,  0,  2, 10,  9,  5,  0, 10,  6,  0, 10, 11]]

shipyard2 = [[ 8, 10,  7,  6,  4,  7, 10,  1,  5,  8, 10,  9,  6,  9, 10,  5],
             [11,  3,  8, 10,  8, 10,  4,  7, 10,  7, 10,  7, 10, 10, 10, 10],
             [ 7,  5,  7, 10,  7,  7,  8, 10, 10,  3,  6, 10, 11,  6,  6,  9],
             [10, 11,  6, 10,  9, 11, 11,  2,  4,  9,  9,  2,  8,  1, 11,  1],
             [11,  9, 10, 11,  9,  9,  7,  2,  6,  9, 10, 11,  9,  9,  0, 11],
             [ 8,  6,  9,  9, 10,  4,  6, 10,  7,  4,  9, 11,  4,  8,  6,  7],
             [11,  6,  6,  4, 10,  2,  6,  4,  7,  2,  7,  9, 10, 10, 10,  9],
             [ 8,  0, 11,  8,  1, 11,  5,  7, 10,  7,  7,  5, 11,  0, 10,  1],
             [10,  8,  1,  5, 10,  7,  8,  7, 11,  4,  2,  4,  2, 10,  8, 10],
             [ 1, 11,  2,  5,  7, 11, 11,  2,  7,  3,  6, 10,  8,  8, 10,  4],
             [ 6, 10,  6,  6, 10,  2,  9,  5,  8,  6,  8, 10,  1, 11, 10,  6],
             [ 9,  7,  9,  4,  1,  6,  6,  7,  8,  9, 10, 11,  6,  6, 10,  8],
             [ 9,  3, 10,  7,  0, 11, 10,  5, 11, 11,  9,  7,  8, 10, 10,  0],
             [ 2, 11,  6, 10,  9,  7,  1, 10,  7,  0,  0,  9,  7,  8,  3,  8],
             [ 3,  9,  5, 10,  2,  7,  4,  6,  2,  1,  4,  5,  6,  3, 10,  7],
             [ 4, 10,  6,  9,  7, 10,  6,  4, 11,  5,  4,  3,  8, 10,  9,  6]]


shipyard3 = [[10, 11,  6,  7,  8,  6,  6,  4, 10, 11,  2,  2,  2, 10,  6, 10],
             [ 2, 10,  7, 10,  8,  7, 10,  1,  8,  3, 11,  7,  8,  5, 10,  7],
             [ 9, 10,  6,  9,  8,  0,  8, 11,  3,  6,  4, 10,  5, 11,  8,  2],
             [ 7,  7,  3,  6, 11,  6,  3, 10,  7,  7,  8,  7,  6,  8, 11,  3],
             [ 9, 10, 10,  9, 10, 10, 10,  6,  8,  5, 10,  8, 11,  6,  2, 11],
             [10, 10,  2, 10,  7,  5,  5,  6,  7,  9,  5, 10, 11,  7,  9, 10],
             [ 7, 10, 10, 10,  9, 10,  6, 10,  2, 11,  8,  8,  7, 10,  1,  8],
             [11, 10, 11, 10,  8, 10,  8,  9, 10, 10, 10, 10, 10,  2,  0,  3],
             [10, 11,  7,  8, 10, 11,  7,  4, 11,  8,  2,  2, 10,  1,  1,  4],
             [ 5,  6, 11, 10,  2,  1,  6,  5,  7,  2,  8,  8,  8,  6,  5,  4],
             [10,  8,  4,  3, 10,  7, 11,  6,  8,  5,  5,  8,  9,  7,  7, 10],
             [ 7, 11, 11,  2,  9,  3,  9,  8,  9, 11,  7,  6, 11, 11,  4,  2],
             [ 6, 10,  9, 11,  4, 11,  8,  3,  4,  8, 11,  7, 11,  6,  3,  8],
             [ 9,  8,  4,  4, 11,  8,  8, 10, 11,  9,  3, 10, 11, 10,  7,  6],
             [ 4,  5,  9,  4,  1,  7, 10,  5, 10,  6, 11, 11,  0,  0,  8,  7],
             [ 6, 10, 10, 11, 10,  0, 10,  2,  6,  0,  0,  6, 10,  9,  9,  8]]


shipyard4 = [[10, 10,  6,  8,  9,  7,  6,  9, 11,  4,  6,  3,  3,  2,  6, 10],
             [ 1, 11, 11,  9,  5,  6,  8,  1, 10,  7,  3,  3, 10, 11, 10,  5],
             [ 3, 10,  4, 10, 10,  7,  6,  8,  7,  1, 11,  2,  7, 10,  4, 10],
             [ 3, 10,  6,  7,  8,  6,  1,  7,  8,  7,  6,  8,  4,  7,  6, 11],
             [ 9, 10,  9, 11, 10,  8,  7,  4,  5, 11, 11,  3,  9,  7, 10,  7],
             [ 3,  8,  7,  8, 10, 10,  3,  5,  9,  8,  8,  6,  7,  7, 10, 10],
             [ 3,  8,  1,  2,  7,  4,  9,  7,  2, 10,  3,  6,  0,  1, 10,  7],
             [10,  5, 11,  3,  5,  6, 10,  6,  8,  8,  6,  8,  7,  3,  4,  7],
             [ 7,  8,  2,  9,  6, 11,  7,  8,  1,  7, 11, 11, 10,  7, 11, 11],
             [ 5, 11,  0, 11,  6, 10,  5,  9,  9,  6, 10, 10,  8,  1,  9, 11],
             [ 6,  0, 10, 10, 11,  3,  5,  7,  6,  9, 11,  6,  6, 11, 10, 10],
             [ 2,  6, 10,  5, 10,  8,  1,  8, 11,  8,  4,  8, 11,  9, 10, 10],
             [ 6, 11, 11,  6,  7,  8,  2,  8,  8,  6, 10,  8, 10,  7,  2,  3],
             [10,  2, 10,  7,  6,  6, 11, 10,  1,  6, 10, 10, 11,  7, 11, 10],
             [ 8, 11,  9,  8, 10,  9, 10, 10,  3, 11,  5, 11, 10,  7, 11,  3],
             [10,  6, 10,  9, 10,  2,  1,  7,  9,  7,  7,  6,  5,  7,  8, 10]]


shipyard5 = [[11,  7,  6,  9, 10,  2, 10,  5,  8,  3,  6, 10,  6,  0,  9,  3],
             [ 9, 11,  2, 10,  8,  2,  9,  4, 11, 10,  3,  0,  9, 10,  2,  7],
             [10,  6, 11,  6, 11,  9,  0,  7,  9, 11, 11,  5,  7, 11,  8, 11],
             [ 9,  3,  1,  9, 11,  9,  6,  2, 10,  2, 10,  6,  5,  6,  9,  9],
             [10,  5,  6,  3,  9,  5,  5, 11,  6,  3,  6, 10,  3,  4, 10,  3],
             [ 4, 10,  5,  2, 10,  6,  4, 11,  7,  3,  9,  7, 10,  6,  7, 11],
             [11, 10,  9, 10, 10, 11, 10,  0, 11, 11,  7,  9,  2, 11,  6,  8],
             [10, 10,  3,  2, 10,  4,  8,  4, 10,  9,  8,  4,  9,  9,  1,  4],
             [ 7,  7, 11, 11,  4, 11,  6, 10,  6,  9,  9, 11,  6,  0,  4,  7],
             [ 8,  7,  7,  9,  8,  8, 11,  9,  4, 11,  7,  8,  1, 11,  7,  9],
             [10,  4,  2,  4,  6,  6, 11,  7,  5,  6,  7,  7,  6, 11, 10,  7],
             [ 9, 10,  6,  1, 10,  9,  8, 10, 11,  9,  3,  9, 10, 10,  2, 10],
             [ 7, 10,  9, 10,  2, 10,  9, 10,  4, 10, 11,  9, 10, 10,  6,  4],
             [ 6, 10,  3,  7,  2, 10,  6,  9,  6,  9,  8, 10, 11, 11,  9,  3],
             [10,  6, 11, 10,  5,  3, 11,  9,  9,  6,  5,  6,  7,  8,  4,  2],
             [ 1,  2, 10, 10,  4,  9,  4,  1,  9, 10, 11,  8,  4,  9,  7,  2]]

shipyard6 = [[ 0,  2,  0,  7, 10,  4,  8,  6, 10,  9, 11,  6,  4, 11,  8, 11],
             [10,  8, 10,  6, 10, 11,  9,  4,  7, 10,  1, 10,  9,  9,  9, 11],
             [10, 11,  9, 11, 11, 10,  7, 10,  3,  6,  2,  3,  6,  2, 10,  7],
             [10,  6,  9,  4, 11, 10,  8,  5,  8, 10,  5,  7,  6,  1,  7,  9],
             [ 1,  8, 11,  7,  5,  3, 10,  5,  5,  4,  9,  2,  6, 10, 11,  4],
             [10, 10,  9, 11,  9,  6,  4,  6,  9,  6,  8,  8,  3,  6, 10,  7],
             [11,  6, 11,  7, 11,  7,  9, 10,  4,  7, 10,  8,  6,  7,  3,  7],
             [ 3,  2, 10, 11, 10,  2,  5,  4,  7,  7,  8,  6, 10,  5,  9,  8],
             [ 6,  7,  2,  6,  3,  6,  4,  4, 10,  7,  7,  6, 10, 10, 10, 11],
             [ 4, 11,  4,  9,  3,  1,  6,  0, 10,  8,  2, 11, 10,  4,  2, 11],
             [10,  9,  8, 11,  3, 10,  7,  4,  7,  7,  5,  7, 10, 11,  7,  8],
             [10, 11,  7,  7,  8,  9,  9, 10, 11, 10,  4,  6,  1,  9,  4,  8],
             [ 8, 11, 10,  6, 10,  4,  8, 11,  8,  6, 11,  1,  7, 10,  8,  6],
             [10,  3, 11,  9,  9,  3,  6,  0,  7, 11, 10,  8,  2,  7,  7,  7],
             [ 3,  8,  5,  6,  7, 11,  2,  7,  8,  6,  6,  7,  6,  6,  3,  8],
             [11,  0, 10,  2, 11,  3,  4,  3,  7,  6,  7,  4,  9, 11,  6,  6]]
```

### Python Code

```python
#originally coded for battleships but transformed into a 16 x 16 array maker

import numpy as np
import seaborn as sns
import matplotlib.pylab as plt

def battle():

    boats = [0,1,2,3,4,5,6,7,8,9,10,11]
    prob = [0.025,0.025,0.05,0.05,0.05,0.05,0.1,0.1,0.1,0.1,0.2,0.15]

    #by adding the (10,10) instead of 5, able to make an array with the weighted values
    shipyard2 = np.random.choice(boats, (16,16), p=prob)
    return shipyard2



def plotting(x):
    letters = ['A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P'] #set for the columns
    uniform_data = x
    ax = sns.heatmap(uniform_data, linewidth=0.5,cmap="Reds") #changing it to blue for ocean representation
    ax.set_xticklabels(letters) #setting the ticks of the x axis to letters
    plt.show()
    return x

plotting(battle())
```

### SonicPi

```ruby
use_random_seed Time.now.to_i

#array made from a python script

def sonification(shipyard,looping,sampling)

  live_loop looping do

    #iterating the 2d arrays
    for i in (0...shipyard.size) #overall size of range
      for j in (0...shipyard[i].length) #overall length of the arrays

        #these variables will be the main event trigger for each scenario, through different uses

        x = shipyard[i][j]
        y = Math.sqrt(shipyard[i][j])
        case x #using case & when as a switch while using

        when 1..3
          with_fx :ping_pong, mix: 0.65 do
            with_fx :ixi_techno, mix: 0.75 do
              with_fx [:echo,:whammy].choose, mix: rrand(0.4,0.8) do
                sample [:loop_safari,:tabla_ghe4].choose, amp: 6, rate: x * rrand_i(-2,2) + 0.01, beat_stretch: y
              end
            end
          end

        when 4..6
          with_fx [:ping_pong,:vowel].choose, mix: rrand(0.4,0.8) do
            sample [:elec_blip,:elec_blip2,:elec_bong].choose, beat_stretch: y + 1, amp: x - 1, decay: x + 1
          end

        when 7..9
          if x % 2 == 0
            use_synth :piano
            n = ring(:b3,:c4,:c5,:d6,:e7,x*9,x*12)
          else
            use_synth [:prophet,:chipbass,:chiplead].choose
            n = ring(:c5,:a4,:b1,x*7)
          end

          with_fx :wobble do
            play n.tick, on: spread(x+6,24).look, release: (x/24), pan: -0.5
          end

        else
          with_fx [:ping_pong,:flanger,:whammy].choose, amp: 1, mix: rrand(0.4,0.8) do
            sample sampling, attack: x, beat_stretch: (x-3).abs
          end
        end

        sleep [0.5,0.75,1,1.5,2].choose #pause in between each spawn, replicating the different thinking processes
      end
    end
  end

end


#following a tick format

sonification(shipyard5,:yard5,:ambi_glass_hum)
sonification(shipyard4,:yard4,:ambi_glass_rub)
sonification(shipyard3,:yard3,:ambi_piano)
sonification(shipyard2,:yard2,:ambi_glass_hum)
sonification(shipyard1,:yard1,:ambi_piano)

#following a shuffle format

sonification(shipyard1.shuffle,:yard1mix,:ambi_choir)
sonification(shipyard3.shuffle,:yard3mix,:ambi_lunar_land)
sonification(shipyard5.shuffle,:yard5mix,:ambi_soft_buzz)
```

## DisOrdered Code

### SonicPi

```ruby
use_random_seed Time.now.to_i





#array made from a python script

def sonification(speed,shipyard,looping,sampling)
  
  live_loop looping do
    
    use_bpm speed
    
    #iterating the 2d arrays
    for i in (0...shipyard.size) #overall size of range
      for j in (0...shipyard[i].length) #overall length of the arrays
        
        #these variables will be the main event trigger for each scenario, through different uses
        
        x = shipyard[i][j]
        y = Math.sqrt(shipyard[i][j])
        case x #using case & when as a switch while using
        
        when 1..3
          with_fx :ping_pong, mix: 0.65 do
            with_fx :ixi_techno, mix: 0.75 do
              with_fx [:echo,:whammy].choose, mix: rrand(0.4,0.8) do
                sample [:loop_safari,:tabla_ghe4].choose, amp: 6, rate: x * rrand_i(-2,2) + 0.01, beat_stretch: y
              end
            end
          end
          
        when 4..6
          with_fx [:ping_pong,:vowel].choose, mix: rrand(0.4,0.8) do
            sample [:elec_blip,:elec_blip2,:elec_bong].choose, beat_stretch: y + 1, amp: x - 1, decay: x + 1
          end
          
        when 7..9
          if x % 2 == 0
            use_synth :piano
            n = ring(:b3,:c4,:c5,:d6,:e7,x*9,x*12)
          else
            use_synth [:prophet,:chipbass,:chiplead].choose
            n = ring(:c5,:a4,:b1,x*7)
          end
          
          with_fx :wobble do
            play n.tick, on: spread(x+6,24).look, release: (x/24), pan: -0.5
          end
          
        else
          with_fx [:ping_pong,:flanger,:whammy].choose, amp: 1, mix: rrand(0.4,0.8) do
            sample sampling, attack: x, beat_stretch: (x-3).abs
          end
        end
        
        sleep [0.5,0.75,1,1.5,2].choose #pause in between each spawn, replicating the different thinking processes
      end
    end
  end
  
end


#following a tick format

sonification(120,shipyard6,:yard6,:ambi_glass_rub)
sonification(120,shipyard5,:yard5,:ambi_glass_hum)
sonification(60,shipyard4,:yard4,:ambi_glass_rub)
sonification(120,shipyard3,:yard3,:ambi_piano)
sonification(60,shipyard2,:yard2,:ambi_glass_hum)
sonification(60,shipyard1,:yard1,:ambi_piano)

#following a shuffle format and faster mix, more chaotic due to more shuffling

sonification(240,shipyard1.shuffle,:yard1mix,:ambi_choir)
sonification(240,shipyard3.shuffle,:yard3mix,:ambi_lunar_land)
sonification(240,shipyard5.shuffle,:yard5mix,:ambi_soft_buzz)
```
