Creative Coder/Multimedia Artist/Performative Programmer : Engineering Thru Creative Means and Providing Experiences
The prompt for Genuary2023 Day 29 is
"Maximalism"
For Today's prompt, the piece is named OverSketching
The visuals are made up of three individual LiveCodeLab sketches that are overlayed in numerous ways via Hydra (Thru it's initScreen() function)
Added a filter to add more flare to the colours within
For the audio portion, I took two previous SonicPi-coded tracks and merge them into one while slowing down the track
Poem
Layering on Top Layering non-stop OverSketching is a mindset That these sketches will ask to not be reset Being in love with that preset That intent That the layers of sketches present
LiveCodeLab Code
First Instance
turns = ((sin(time % 4) + 1) * 15)/4
detail = 400
speed = 0.4
simpleGradient pink,white,black
scale (time % 20 + 1)/10 + wave(0.003)
rotate 15,3,1
detail times with i
rotate 0, 0, (2 * pi) / detail
move 0.65
rotate (turns * i * pi) / detail + (time * speed), 0, 0
rect 1, (sin(time) + 1)/10
detail times with i
rotate 0, sin(time % 30) / 24, (2 * pi) / detail
move 0.65,2,4
rotate (turns * i * pi) / detail + (time * speed), 0, 0
rect 1, (cos(time) + 1)/15
detail times with i
if time % 20 > 10
animationStyle motionBlur
else
animationStyle paintOver
rotate 0, 0, (2 * pi) / detail
move 4,0.65,2
rotate (turns * i * pi) / detail + (time * speed), 0, 0
rect 1, (cos(time) + 1)/20
Second Instance
turns = (sin(time % 40)+1) / (cos(time % 10) + 1)
detail = 100
speed = 0.25
animationStyle motionBlur
simpleGradient blue,red,yellow
scale abs(2 - wave(0.03)) * 2
rotate time / 5, time/5,time/3
(time % 13)/4 times
rotate 0, 2, tan(wave(0.03))
detail times with i
rotate 0, 0, 2 * pi / detail
move 2, 5, 1
rotate (turns * i * pi) / detail + (time * speed), 0, 0
rect 0.2 + wave() + 0.1,0.3,0.6
Third Instance
noStroke
ambientLight 200,150,220
simpleGradient aqua,teal,blue
rotate time, time/2, time/3
scale wave(0.03) + 0.4900 - ((time % 24)*30) times with i
rotate time * 2 + sin(i)
move 2, sin(time), sin(wave(0.5))
fill yellow
ball abs(1 - wave(0.03)), 0.4 * wave(0.04), 0.07 * (time % 3 + 0.5)
fill red
box 0.07 * (time % 3 + 0.5), abs(1 - wave(0.03)), 0.4 * wave(0.04)
fill green
peg 0.4 * wave(0.04), 0.07 * (time % 3 + 0.5), abs(1 - wave(0.03))
#Color +Shadows#RGB Values#shadow length equation is Length = height / tan(angle)#Due to High Pitches, will divide the numbers by 3defcolor(hue,loop,synth,effect)
with_fx effect do
live_loop loop do
i = 0#counter to iterate between the 3 values
use_synth synth
play hue[i]/3 ,release:2
sleep [0.5,1,2].choose
if i < 4
i+= 1endendendend#shadow length component#adding a decay to the shadow portiondefshadowColor(hue,loop,synth,effect)
with_fx effect do
live_loop loop do
i = 0#counter to iterate between the 3 values
use_synth synth
play (hue[i]/Math.tan(70)) / 3#,attack: dice(2)
play ((hue[i]/Math.tan(40)).abs)/3#,#decay: dice(2)
sleep [0.25,0.5,1,2].choose
if i < 4
i+= 1endendendend#taking in the hue,loop name and attached synth, effectdefcolorpalette1#colorpalette1
stromboli = [44,70,66]
hampton = [230,209,169]
teak = [180,150,109]
color(stromboli, :stromboli,:chipbass,:ixi_techno)
shadowColor(stromboli,:strombolishadow,:chipbass,:whammy)
color(hampton,:hampton,:chipbass,:whammy)
shadowColor(hampton,:hamptonshadow,:chipbass,:flanger)
color(teak,:teak,:chipbass,:flanger)
shadowColor(teak,:teakshadow,:chipbass,:ixi_techno)
enddefcolorpalette2#colorpalette2
summerGreen = [144,180,172]
muleFawn = [143,63,43]
sorrellBrown = [197,168,131]
color(summerGreen,:summerGreen,:piano,:vowel)
shadowColor(summerGreen,:summerGreenshadow,:piano,:flanger)
color(muleFawn,:muleFawn,:piano,:pingpong)
shadowColor(muleFawn,:muleFawnshadow,:piano,:pingpong)
color(sorrellBrown,:sorrellBrown,:piano,:pingpong)
shadowColor(sorrellBrown,:sorrellBrownshadow,:piano,:pingpong)
enddefcolorpalette3#colorpalette3
ecruWhite = [243,242,226]
paleOyster = [149,144,129]
capePalliser = [147,113,73]
color(ecruWhite,:ecruWhite,:hollow,:vowel)
shadowColor(ecruWhite,:ecruWhiteshadow,:hollow,:flanger)
color(paleOyster ,:paleOyster,:hollow,:pingpong)
shadowColor(paleOyster ,:paleOystershadow,:hollow,:pingpong)
color(capePalliser,:capePalliser,:piano,:pingpong)
shadowColor(capePalliser,:capePallisershadow,:hollow,:pingpong)
end
live_loop :coloringdo
counter = (0..25).to_a.shuffle()
if counter[dice(25)] % 3 == 0#if the number is divisible by 3
colorpalette1()
elsif counter[dice(25)] % 2 == 0#if the number is divisible by 2
colorpalette2()
else
colorpalette3()
end
sleep [1,2,4,8].choose
enddefchordsChoose(notes,minMaj,minMaj2,timeChord,dc,st)
play chord(notes.choose, minMaj,decay: dc, sustain: st)
play_pattern_timed chord(timeChord, minMaj2), [0.25,0.5].choose
sleep [1,0.5,0.25,0.5,0.25,1].tick
enddefchordsTick(notes,minMaj,minMaj2,timeChord,dc,ak)
play chord(notes.choose, minMaj,decay: dc, attack: ak)
play_pattern_timed chord(timeChord, minMaj2), [0.25,0.5].tick
sleep [1,0.75,0.5, 0.25].choose
end#function for the arrangementdefarrangement(sound,bpm,preeffect,intensity,intensity2,loop,effect,effect2,effect3,effect4)
use_synth sound
use_bpm bpm
with_fx preeffect,mix: intensity do
live_loop loop do
with_fx effect, mix: intensity2 do
chordsChoose([:c4,:f4],:minor,:major,[:c5,:c5].tick,0,dice(3))
chordsTick([:d3,:f3],:major,:major,[:f4,:d4].choose,2,1)
end
with_fx effect2, mix:0.2do
chordsTick([:g3,:a3,:c3],:major,:major,[:g4,:f4].choose,3,dice(3))
chordsTick([:e4,:a4,:c4],:major,:major,[:g4,:f4].choose,1,2)
end
with_fx effect3 do
chordsChoose([:a3,:g3],:minor,:major,[:a4,:a4].tick,0,dice(3))
chordsTick([:b2,:d2,:f4],:major,:major,[:g4,:f4,:d4].tick,1,dice(2))
end
with_fx effect4, mix:0.1do
chordsTick([:f3,:b3],:major,:major,[:f4,:d4].choose,0,2)
chordsTick([:g3,:a3,:c3],:major,:major,[:g4,:f4].choose,3,1)
chordsTick([:d3,:b3],:major,:major,[:f4,:d4].choose,2,3)
endendendend
arrangement(:piano,60,:hpf,0.2,0.4,:arrangement1,:ixi_techno,:ping_pong,:ixi_techno,:ixi_techno)
arrangement([:fm,:prophet,:pretty_bell].choose,30,:lpf,0.3,0.5,:arrangement2,:ixi_techno,:gverb,:ixi_techno,:krush)
arrangement(:piano,30,:hpf,rrand(0.2,0.3),0.4,:arrangement3,:ixi_techno,:pitch_shift,:ixi_techno,:krush)
arrangement(:piano,15,:ping_pong,rrand(0.1,0.3),0.5,:arrangement4,:ixi_techno,:vowel,:ixi_techno,:ixi_techno)
arrangement([:fm,:prophet,:pretty_bell].choose,15,:ping_pong,rrand(0.1,0.3),0.5,:arrangement5,:ixi_techno,:pitch_shift,:ixi_techno,:ixi_techno)
arrangement(:chipbass,30,:vowel,rrand(0.1,0.3),0.5,:arrangement6,:ixi_techno,:pitch_shift,:ixi_techno,:ixi_techno)
arrangement(:dark_ambience,45,:whammy,rrand(0.2,0.7),0.4,:arrangement7,:ixi_techno,:ping_pong,:ixi_techno,:ixi_techno)
arrangement(:chipbass,15,:vowel,rrand(0.3,0.5),0.5,:arrangement8,:ixi_techno,:pitch_shift,:ixi_techno,:ixi_techno)