#Color +Shadows#RGB Values#83% slowdown#shadow length equation is Length = height / tan(angle)#Due to High Pitches, will divide the numbers by 3#First Three will be used for the shadow math
stromboli = [44,70,66]
hampton = [230,209,169]
teak = [180,150,109]
summerGreen = [144,180,172]
muleFawn = [143,63,43]
sorrellBrown = [197,168,131]
ecruWhite = [243,242,226]
paleOyster = [149,144,129]
capePalliser = [147,113,73]
defcolor(hue,loop,synth,effect)
with_fx effect do
live_loop loop do
i = 0#counter to iterate between the 3 values
use_synth synth
play hue[i]/3 ,release:3
sleep [0.5,1,2].choose
if i < 4
i+= 1endendendend#shadow length component#adding a decay to the shadow portiondefshadowColor(hue,loop,synth,effect)
with_fx effect do
live_loop loop do
i = 0#counter to iterate between the 3 values
use_synth synth
play (hue[i]/Math.tan(70)) / 3 ,attack: dice(4)
play ((hue[i]/Math.tan(40)).abs)/3 ,decay: dice(4)
sleep [0.25,0.5,1,2].choose
if i < 4
i+= 1endendendend#taking in the hue,loop name and attached synth, effect
color(stromboli, :stromboli,:pretty_bell,:ixi_techno)
shadowColor(stromboli,:strombolishadow,:pretty_bell,:whammy)
color(hampton,:hampton,:chipbass,:whammy)
shadowColor(hampton,:hamptonshadow,:chipbass,:flanger)
color(teak,:teak,:beep,:flanger)
shadowColor(teak,:teakshadow,:beep,:ixi_techno)